What's the hardest thing for YOU to do well in DAZ

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  • #780415
    EdnaCloud
    Participant
    Rank: Rank 6

    @norbertz but your suggestion was that it was easy to remove the roofs, or that was the way it came across, and I was saying it wasn't always as easy as that (for new users)

    In fact to remove ceilings they might be better off clicking on the 'surfaces selection tool', clicking on the part of a room that they want to remove for better camera angle/lighting and then going into the surfaces tab and seeing if they can take the opacity slider down to 0. (Or clicking the eye next to that part of a prop on the scene list if that is possible) before thinking about porting the object to Zbrush (which has a way too complicated GUI for noobs IMHO or Blender ( which can be equally as confusing for noobs) or even Hexagon ( which used to be very temperamental IME) 🙂 And then of course they would have to at least learn about object mode versus edit mode etc …

    But I do agree, it is good for new users of Daz to also look at other programmes that deal with modelling at least on some level.

    #780535
    Anonymous
    Inactive
    Rank: Rank-1

    @EdnaCloud

    but your suggestion was that it was easy to remove the roofs, or that was the way it came across, and I was saying it wasn’t always as easy as that (for new users)

    Not all models have removable parts. Removing a roof or wall in the scene tab is straight forward enough.

    Zbrush and Max are the tools I use. Hated Blenders GUI, and Hexagon although updated still has problems. There are literally 100's of free tutorials out there for all 3D apps but some just don't want to learn even the basics.

    Like I said earlier. DS to Zbrush with GOZ, do your work, then port it back to DS. I have pointed to tutorials before but I guess no one is interested.
    Many prefer to wait for morph packages to arrive instead 🙂

    #780546
    EdnaCloud
    Participant
    Rank: Rank 6

    @norbertz Yeah easy for someone who has practice and experience but removing poly's will often lead to losing the UV map, so there is a two part learning curve IMO - I learned to do what I could in DS even though I had been modelling for some time before DS came along 😉
    Like I say, I do agree, it is a good thing for new users to learn a bit of modelling at the very least. But I would always check first if I were them whether I could remove/hide stuff in DS BEFORE going to another app. And daccord, some, no make that A LOT, don't want to learn the basics 🙂

    #780586
    Anonymous
    Inactive
    Rank: Rank-1

    @EdnaCloud

    True, but it depends how much you want to learn to solve those issues because DAZ doesn't openly encourage people to get into modelling.

    Max is simple to use and has one of the most user friendly GUI's in any app. The toughest part for many is learning terms like Vertex modelling, nurbs, and WTF is a polygon?! Learn the basics and the rest is straight forward.
    And you don't even have to steal it because most autodesk products can be used with a free 3 year student license.

    Zbrush on the other hand is also simple to use. And like I said, some people just can't be bothered to learn the basics, instead choosing to pose dolly and render 🙂

    #780606
    Dragon
    Participant
    Rank: Rank 4

    @lapucelle Same analogy but Dog Syndrome...
    Fetch boy..
    bacon and bits, bacon and bits , bacon and bits....oooh squirrel...................

    I get sidetracked in all my programs. Sometimes its for the best and I wind up with a great pic. Other times I hit a wall and the idea just flat out dies because I've forgotten my previous thoughts. LOL

    I think my biggest issue is lighting also, but I'm working on it and learning, so its better than before.

    #780680
    EdnaCloud
    Participant
    Rank: Rank 6

    @norbertz I fear we have taken this thread too far off topic so this will be my last response, anything else will be by PM.

    If a new/intermediate user encounters a problem where a wall or ceiling is in the way why would you suggest they send that model to another programme to alter the model? Especially when you know that most people either don't want to or don't posses the ability to do it.
    Most of the time the offending surface(s) can be hidden or removed from within DS. I can alter any model I want to in Blender but even for me that would be as a last resort pretty much most of the time. First I would check the scene tab to see how the model was made up. I can go back to the days when we would remove anything that we could just to try to speed up render times.
    If the creator has used one object for his .obj file then I would go through the mat zones via the surfaces tab. Again easy and fast. Finally if the whole model was one object and (s)he only created one material zone for the whole thing I would take the texture (and maybe the template) into photo editing software and create one or more trans maps. (This is how I dealt with the problem a lot in the early days 'cos a lot of those models were made this way.) Any of the above is easier for the average/new user than learning how to model IMHO 🙂

    #780759
    Anonymous
    Inactive
    Rank: Rank-1

    @EdnaCloud

    I fear we have taken this thread too far off topic so this will be my last response, anything else will be by PM.

    Ditto.

    If a new/intermediate user encounters a problem where a wall or ceiling is in the way why would you suggest they send that model to another programme to alter the model?

    Only if it i impossible to alter in DS would I suggest that.

    Especially when you know that most people either don’t want to or don’t posses the ability to do it.

    I'm not forcing anyone to do that. Am I?

    Most of the time the offending surface(s) can be hidden or removed from within DS. I can alter any model I want to in Blender but even for me that would be as a last resort pretty much most of the time. First I would check the scene tab to see how the model was made up. I can go back to the days when we would remove anything that we could just to try to speed up render times.

    Some older models or FXB imports have non movable parts and not all of them can be edited in DS

    If the creator has used one object for his .obj file then I would go through the mat zones via the surfaces tab. Again easy and fast. Finally if the whole model was one object and (s)he only created one material zone for the whole thing I would take the texture (and maybe the template) into photo editing software and create one or more trans maps. (This is how I dealt with the problem a lot in the early days ‘cos a lot of those models were made this way.) Any of the above is easier for the average/new user than learning how to model IMHO

    All I have done is 'Suggest' people can learn the in's and out's of modelling by stating it's not rocket science. If they don't want to then fine. You sound as though you are against the idea, why?

    #780949
    Anonymous
    Inactive
    Rank: Rank-1

    So EdnaCloud AKA McNab PM's me and suggests DS users haven't got what it takes to further their skills. + Some ridicule saying I seem to think I'm some kind of know it all. Also said I suggested removing a roof in Zbrush?!?

    Mad.....

    #780979
    Anonymous
    Inactive
    Rank: Rank-1

    Still getting PM'd by McNab, may as well post it here for what it's worth.

    So you still don’t accept that you were maybe wrong ?

    Same as it was bad advice to tell people to stick a plane outside a window and turn it into an ’ IRay light ’

    ??? Never mind wasting all those cycles by doing that.

    So you've never seen tutorials at DAZ stating users can do just that? LOL!
    Now who's the fool? Looks like you are.

    You were the one trying to make yourself look smart with the glib comment that was bad advice. Period. Anyone with even average knowledge and experience would know that messing with the base model should be a last resort. Maybe it is you who is scared that someone will find out that you are not half as clever as you try to make out.

    It's clear you have a problem with others. I suggest you seek help.
    Messing with a base model????????
    Why? Is that low level skill out of your reach?

    And as for logic, your idea to send stuff off to ZBrush isn’t logical, not for new or even intermediate users, not whilst there maybe two or three other options to try out first that would be quicker and simpler.

    That's why DS and many other apps have GOZ installed to do just that.
    Jesut wept, and you suggest DS users weren't up to much.

    And no I didn’t even suggest that Daz users were thick or were not up to learning, I was suggesting that maybe they should learn to use DS before going off to try to learn ZBrush or a.n.other modelling programme.

    I didn't say you said DS users were thick, but it's obvious from what you wrote you think they are.
    And how do you think DS users can create their own simple morphs> Magic and pixie dust?!?

    Don't let people like McNab hold you back folks. Totally clueless......

    #781052
    PainsPlayground
    Participant
    Rank: Rank-1

    It's difficult for me to admit it but.. I can't get renders to come out without being grainy as all hell for the LIFE of me. I've tried different lights, different settings.. I'm just really struggling with it. In my defense tho, I'm new to it so I'm sure I'll get it eventually. I've been working in Poser exclusively for the last 10 years so it's a huge change for me. I think, once I figure out the magic numbers for rendering, I'll be good to go. lol

    #781364
    Anonymous
    Inactive
    Rank: Rank-1

    @painsplayground

    This article may solve the noise issue.
    Nice render BTW 🙂

    hxxps://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it

    #781371
    eelgoo
    Moderator
    Rank: Rank 7

    Useful link.

    Thanks a lot @norbertz

    🙂

    #781378
    Anonymous
    Inactive
    Rank: Rank-1

    @eelgoo

    Thanks dude. It all helps I guess 🙂

    #781387
    eelgoo
    Moderator
    Rank: Rank 7

    I think it is tricky to pitch any tutorial at the correct level.

    What is simplistic for some is challenging to others.

    The way the author explained there was very accessible & was right for me.

    🙂

    #781408
    Anonymous
    Inactive
    Rank: Rank-1

    @eelgoo

    I know what you mean. I've read so many tuts about Iray in DS my head was spinning.
    Some simple, some not even Einstein would understand :/

    Always looking for tips and tricks, and happy to pass on any I come across 🙂

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