What's the hardest thing for YOU to do well in DAZ

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Viewing 15 posts - 16 through 30 (of 64 total)
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  • #775556
    Anonymous
    Inactive
    Rank: Rank-1

    Adding a plane outside the windows and making them into Iray lights is another way to light an indoor scene πŸ™‚

    #775585
    Herecles
    Participant
    Rank: Rank-2

    The hardest thing for me to do well in Daz is making the long rope and making sure the bucket has no holes. But even harder than that is digging the hole deep enough.

    #775720
    bobdawg
    Participant
    Rank: Rank 4

    lighting. same as you. all the info i have read however says that lighting alone mostly affects the quality of your render. how lights are used will also affect your render times. daz works very much like photography and iray lights work exactly like real world lights. therefore daz lighting or photography lighting tutorials will help you learn lighting.

    i would not waste a lot of time figuring how to speed up your renders unless you are doing animation. render speed will be determined by your cpu, gpu, ram, lighting, and render settings mostly.

    #775903
    eelgoo
    Moderator
    Rank: Rank 7

    Yeah, I suppose with careful camera angles, that might be a quick & dirty fix.

    πŸ™‚

    #776197
    PhantomF4
    Participant
    Rank: Rank 5

    I struggle with Godrays. As for lighting, it can be difficult, but if you use a three light system, you almost can’t go wrong.

    #778275
    Aftyrbyrn
    Participant
    Rank: Rank 4

    Right now? It's being able to create a believable scene quickly. For photo shoot style shots. I want to learn to make the render, the lighting and the composition all work together, and have a more open mind.

    As for god-rays, look here. I found this very helpful. Though everyone's rig is going to be different, and take some tweaking of the settings.

    https://www.deviantart.com/sickleyield/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773
    It's a decent primer for atmosphere basics, and a video version here https://www.youtube.com/watch?v=NQuaK-ft0I8&feature=youtu.be

    #778343
    bobdawg
    Participant
    Rank: Rank 4

    it's a good point. the best lit scene i ever did was with emissives, an HDRI and a fog camera. the emissives were a very great contribution.

    #778352
    UnboundConsciousness
    Participant
    Rank: Rank 4

    The hardest part for me is finding the time between not working and having a family.

    #778375
    Aftyrbyrn
    Participant
    Rank: Rank 4

    Β 

    #778753
    globalrecession2009
    Participant
    Rank: Rank 4

    Well for me the hardest thing for me in DAZ is actually posing figures and objects in a scene.
    Placing hands on hips, or butts on chairs or feet on the ground is not hard but its frustrating.
    I wish that all all things were solid, so when your figure touches something it stops.
    Then posing figures and placing objects in a scene would be a dream and it also might make animating a little easier as well.

    #779152
    ADAM
    Participant
    Rank: Rank-1

    Finish a project

    #779193
    Anonymous
    Inactive
    Rank: Rank-1

    @globalrecession2009

    Learn Zbrush for butt sitting morphs, impossible hair movements, or any other movement that DS refuses to do ------- Plenty of tuts on YewTube

    #779199
    Anonymous
    Inactive
    Rank: Rank-1

    Just finishing anything really.
    I suffer from a low boredom threshold so I export dolly to Zbrush and tinker.

    #779366
    EdnaCloud
    Participant
    Rank: Rank 6

    @norbertz Not always as easy as that, same thing with walls, some creators make it simple, but others .. well.

    #780104
    Anonymous
    Inactive
    Rank: Rank-1

    @EdnaCloud

    It depends if you want to learn basic stuff in Zbrush.
    Some look at the GUI and their brain melts. You wouldn't believe how easy it is to send dolls from DS to Zbrush, do what needs doing and send it back to DS.
    A simple sitting morph will take 5 minutes. For me a lot of DS features are pretty useless.

    And I agree some creators are lazy while others pay attention to detail.
    I guess the lazy ones are aiming their wares at the pose and render user.

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