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This topic contains 24 replies, has 13 voices, and was last updated by Profile photo of Alan Alan 5 days ago.

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Profile photo of La_Pucelle

La_Pucelle

said

Your girl on the red checked bed made me think of summertime! That’s awesome when you can affect me in that way! Great job and Thanks!

December 6, 2018 at 6:54 pm
Profile photo of PhantomF4

PhantomF4

said

I love the render of the girl on the bed. Does it have a title? An artist should always title his or work. It helps to give it life.

Quick little tip… that smile would look pretty natural if you put braces on her. At her adolescent age, they would be very appropriate.

On the other hand, if a natural smile is what you are going for, I have a couple of suggestions.

Try searching “Signature Smile” in the blogs. The Content Creator for those products has developed three or four characters with a morph for a fairly natural looking smile, and the morph works on any G8 character (assuming you’re working with G8). Still, if the morph is not used on the character for which it has been sculpted, it can give you some unexpected results.

Second, do you use Power Pose to make expressions? Also assuming that you use G8, try using the facial controls in Power Pose. There are a ton of handles that can really give you the power to create any facial expression you want and make it look natural.

I agree with previous comments about her weight on the bed. She’s a small girl; she wouldn’t make the bed compress too much. Great idea to use collision offsets to achieve the effect, looks great! Something to consider if you ever do feel the need to use d-formers on a bed, maybe try push modifiers instead? They give you a lot of control since you are literally “painting” the pressure points rather than trying to manipulate d-former fields. This can often give you a very nice effect.

Keep up the great work!

December 6, 2018 at 7:31 pm
Profile photo of LivingPixels

LivingPixels

said

The image of the girl on the bed looks fantastic! The lighting, composition, body language, and small details all come together wonderfully.

My suggestions for a more natural, soft smile:

Do a partial simple smile, part the lips just a bit, bring the mouth corners back slightly, add a bit of cheek flex, and eye cheek flex, raise the lower eyelids a little, and relax the eyes a bit.

Raise the lower lip and bring it in ever so slightly, just enough to hide/cover most of the lower teeth. A slight/gentle smile generally shows very little of the bottom teeth and sometimes the lower lips will cover them completely. With a real smile the entire mouth region rises up on the skull, so the lower lip will cover the lower teeth more. Forced or fake smiles tend to only pull back/down, more like a slight grimace, that reveals more of the upper/lower teeth simultaneously and has less effect on the cheeks and eyes.

Getting certain realistic expressions in DS can be a bit tricky but I’ve found that using a little bit of several parameters together often works much better than any single expression preset or single smile slider, since the whole face works together to convey an emotion. The cheeks and eyes especially go a long way toward a real, warm smile or a smile that looks “fake” because the eyes are not smiling too.

December 6, 2018 at 8:05 pm
Profile photo of Kendra Denimore

Kendra Denimore

said

Not sure how close to “Real” we can come in Daz…
It seems the most realistic images I’ve seen have been done by a person named ‘Haneto’ and it appears (from things I’ve seen in posts by him) that he uses poserpro 2012 and octaneRender to get his realism…

December 6, 2018 at 8:38 pm
Profile photo of superxtramp

superxtramp

said

@ultrabald Did you know the head of has dozens of bones that you can manipulate individually?

https://i.imgur.com/v7pyKXi.png

If you think that your character looks like a wax statue, you can try using that to lift her cheek so it looks like her hand is interacting with it.

If that’s not what you mean, sorry.

December 6, 2018 at 9:14 pm
Profile photo of Slackwave

Slackwave

said

I’d like to thank you all for your very instructive feedback. Quick answers :

@eeeooo : You’re totally right about the bike picture composition. I didn’t even notice that empty space while posing and to be honest I was so obsessed with the bike and biker I just forgot the background.

@robf4g210 : I usually give titles to my “fantasy” renders but not when I pose a “daily casual action” stuff. Why ? Hell I don’t really know. Maybe naming this one something like “Cathy doing her homework” would sound kinda obvious ? I should re-think about it. BTW she has braces but the picture was still a bit grainy after a 10 hours render so I de-noised it with photoshop and… well the details went away with the noise.

Now about that smile, I’m gonna try to do better taking into consideration all the precious advices I’ve been given here. For some reason, I always found MUCH easier to pose a suffering/anxiety expression on a character face than a simple smile. There are so many muscles and micro expressions activated when an actual humain smiles… not even to mention a real and big laugh.

Again, thank you all for your feedback.

December 6, 2018 at 10:41 pm
Profile photo of Slackwave

Slackwave

said

Talking about smiles, I just tested the “20 Unique Smiles HD for Genesis 8 Female(s)” shared here a few hours ago and I must say I’m quite impressed. I still don’t feel it totally realistic and natural but we are close.

Here is a quick and dirty Iray preview, please don’t pay attention to grains and glitches :

Maliah is happy

December 7, 2018 at 10:20 am
Profile photo of Alan

Alan

said

First one of the two girls is superb, render is also pretty awesome, would love to know what graphics card you used and how long it took.

One comment on the girl on the bike as regards composition, the bike needs to be further to the right, this will give the impression that the bike has somewhere to move into rather than currently looking as if it’s about to leave the frame.

  • This reply was modified 5 days, 3 hours ago by Profile photo of Alan Alan.
December 7, 2018 at 9:56 pm
Profile photo of Slackwave

Slackwave

said

I’d love to answer but I’m not sure which character you’re asking about. The one lying on a wooden floor or the one on the bed ? Either way it is CPU render (i5 4th generation) because I use my computer at work to render “casual” scenes for conviniency reasons. It doesn’t have any dedidcated graphic card. I always set it to 10 hours max rendering, start the render at 6PM when I leave work and see the result at 8AM when I go back the day after. Most of the time it’s long enough, sometimes it isn’t and I have to denoise the picture with Photoshop. I have a much stronger computer at home I only use for adult stuff rendering.

About the girl on the bike composition : it is just terrible. I focused on the bike so much I forgot the rest. Will definately do better next time 🙂

December 7, 2018 at 11:11 pm
Profile photo of Alan

Alan

said

I was referring to the first image in the thread (two girls)

I used to CPU render and just left them overnight, but I got tired of the time took just to do a quick render to see if everything was OK, Swapped a 1.5gig top notch graphics card for and average 6gig and renders have speeded up considerably, cant say the same for games though.

December 8, 2018 at 1:03 am
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