Iray fabric Translucent?

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  • #478588
    Drazzilkniks
    Participant
    Rank: Rank-1

    yea @jason that seems to be a combination of the base nvidia vmaterials installer
    and the conversion from shareCG with install instructions, although I haven't downloaded it as of yet. but it might make the process simpler to get it.

    #479583
    jason david
    Participant
    Rank: Rank-2

    Thank you @Skinklizzard for the links I really am trying to get some nice translucent shaders for Iray and I am leaving no stone unturned for this I installed keyshot 7 and inside this app it's very easy to get the translucent material just with drag and drop but when exported as obj into daz it became opaque and this is maybe because the Marvelous designer settings aren't as daz's but keyshot is just wonderful as an answer if only daz import worked and what I noticed is that keyshot puts the translucent as a separate category not with thew fabrics
    I also installed the nvidia Iray shaders
    daz interface showing nvidia Iray shaders

    and used some of them but the rendering is the same as yesterday's no difference in rendering though you see the viewport shows a different texture and material
    daz 3d viewport with a female standing

    when you look closer it's clearer
    a closer image of the previous one

    #479599
    jason david
    Participant
    Rank: Rank-2

    I think I should change the environment lighting settings

    #479698
    Drazzilkniks
    Participant
    Rank: Rank-1

    So I apologize in advance as this is going to be a picture heavy post.
    I'll go through using a .png as a cutout Opacity map to get a suitable look as well as briefly look at the result from the vmaterials design chiffon shader.

    so here is the base render of the dress I chose with no changes or transparency applied.

    now I decided the dress would look pretty good if the underskirt part were slightly transparent/gauzey.

    so first thing we do is go to cutout opacity in the surface tab (not all materials will have this) and choose browse.

    I then chose a .png from the textures included in vmaterials, but any .png texture with alpha should work.

    now this texture wasn't designed for the dress part and so looks quite weird to start and definitely not what I wanted.

    so we go back to cutout opacity and choose the image editor
    and we adjust the tiling of the .png texture to make the pattern smaller.



    this now gives a better look but one I still wasn't quite happy with
    so I doubled the tiling both horizontal and vertical to be 20
    as well as upping the color scaling on the other tab to 2.


    resulting in this render

    switching to the basic vmaterials chiffon shader with no settings changed

    we get this:

    #479820
    jason david
    Participant
    Rank: Rank-2

    thanks @Ethiopia for the lighting effects on this type of cloth/fabric/translucency yes you're right as I fumbled with the settings I got very different illuminations and reflections also the dome orientation if there is one and here is one last render with the nvidia iray from the CG Share link @Skinklizzard provided
    a lady in translucent cloth with her back to camera
    as for the image heavy tutorial i just printed it into a PDF for tomorrow and I'll be back with my testing but thank you very much @Skinklizzard (very difficult for me to forget this username)

    #480832
    jason david
    Participant
    Rank: Rank-2

    Hi @Ethiopia and @ Skinklizzard,
    Really I'd like to thank you both for your time effort and great ideas. I finally got what I wanted to learn thanks to you and thanks to you. Well today i started with a Marvelous designer quick cloth and back in daz I applied Iray Uber fabric Silk Blue to it. Then I applied the cutout texture as indicated in the tutorial snaps and immediately the result was there
    daz viewport with a figure in translucent cloth

    Then as @Ethiopia noted the result lacked in quality because the lighting wasn't set right so fighting again with the lighting i decided to use the dreamlight studio samples to save time
    a daz studio viewport with a female figure in translucent dress

    then I set the dome rotation to 45 degrees instead of 270 they have on their samples

    3d viewport with a female figure in a translucent dress

    then I had the idea of using the layered image editor to scale the png texture by 50 percent but the difference didn't make a real difference
    2 3d viewports comparing a texture scaling by 50 percent

    then i tried the tilings as @Skinklizzard did and the difference was in the color scale of 2 instead of 1 that made the dress less translucent but with a better look
    a 3d viewport a female figure in a translucent dress

    and after fumbling with the Dreamlight lighting settings I got this result which I am far more than fine with thanks to both @Ethiopia and @Skinklizzard
    a 3d female figure holding a pirate gun and a fan

    Great thanks again

    #481902
    jason david
    Participant
    Rank: Rank-2

    just found this useful link

    #481914
    Anonymous
    Inactive
    Rank: Rank-1

    I tried the NVIDA shaders, very nice collection indeed.

    #482377
    silverboaX
    Participant
    Rank: Rank 4

    I realised I posted this in the wrong thread a few days ago...

    This is literally just a daz iray uber shader (metal/rough) –

    metallicity 0.5
    glossy reflectivity 0.2,
    refraction index 1.0
    refraction weight 0.2

    just add bump/normal and/or pop a texture map in the glossy reflectivity and/or roughness channel.

    #482879
    jason david
    Participant
    Rank: Rank-2

    @silverboaX
    very interesting settings thanks I'll dig into this for more interesting clothes

    @norbertz I tired to fumble with other textures from the nvidia data folder and following Skinklizzard's ideas I used a hexagon shader on basic daz bras and faulani pants
    and here is what I got
    a colered female with hexagon fishnet pants and bras

    #483024
    Anonymous
    Inactive
    Rank: Rank-1

    @jason david

    Looks great! Is that Nvida's wire mesh shader?
    A super Hero type outfit in the making perhaps?

    #483038
    jason david
    Participant
    Rank: Rank-2

    Yeah @norbertz it's among the vMaterials>Design> Textures> hexagon_10t_msk.png

    #484432
    silverboaX
    Participant
    Rank: Rank 4

    That's a perfect example of why if you make clothes you should always have the hem separate, so if you use a transparent texture it doesn't have unrealistic edges. The bra is fine, the pants look silly.

    #484942
    jason david
    Participant
    Rank: Rank-2

    depends on the mindsets

    #485111
    ADAM
    Participant
    Rank: Rank-1

    If thats a shader on the pants, increase the tiles and it will look better

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