Hold on to your pants! My first DAZ character in Blender!

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  • #1719531
    Legolas18
    Participant
    Rank: Rank 7

    So, I tried using the Daz to Blender bridge but, knowing DAZ, I knew I also had to get my hands dirty.

    Step 1 - DAZ - Converted Krashwerks Desiree to 8.1 (I tried to keep it simple, so no hair).

    Step 2 - Applied PBR materials of Genesis 8.1 (because, it should be better , right?)

    Step 3 - Light and render!

    DAZ (IRAY) RENDER
    Daz Desiree

    Step 4 - Daz to Blender (Bridge)

    Step 5 - Lights and render! (to see what happens with the default settings)

    BLENDER (CYCLES) - DEFAULT CONVERSION
    Bleder Bridge Default

    Step 6 - Turns out the Daz guys made their own shaders and didn't apply neither the Specular nor the SSS map. Looks pretty bad to me!

    Step 7 - Made my own (basic) skin shader [using the same textures!], and found the secret component: SSS 0.005 (no map used), and the specularity map needed to be multiplied by x10 (or you didn't see it).

    Step 8 - Fix lights, camera, and Final render for my very first (properly fixed) DAZ character in Blender!

    BLENDER (CYCLES) - MY CONVERSION

    Step 9 - Am I done yet? No! What about using an AI Upscaler (Topaz Gigapixel AI) to double the size of the Bump and Displacement maps? I just want to see what I can get with it.

    Step 10 - Texture compressions of the maps (they were large, so I compressed them with Photoshop)

    Step 11 - FINAL RENDER!

    BLENDER RENDER, with 8K Textures!

    BLENDER RENDER, with 8K Textures, Closeup:

    Let me know what you think!

    #1719571
    La_Pucelle
    Participant
    Rank: Rank 4

    Wow - I'd say pretty great for first time!

    #1719628
    Because789
    Participant
    Rank: Rank 3

    The skin textures came out fantastic. Well done!

    #1719874
    Frank21
    Participant
    Rank: Rank 5

    I'm not sure why you would be wanting to move DS characters to Blender unless you're going to animate them. The thing is that the newer DS skins are so complex these days they have dozens of separate nodes for SSS, translucency, DLSW, refraction etc, that they can't really be moved to Blender unless you build them all over again.

    #1720023
    Frank21
    Participant
    Rank: Rank 5

    Thanks for that info Legolas. I never knew Blender had those capabilities and really don't use it apart from a few small things like altering models and converting file formats. Good luck with the character you're working on.

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