Help Needed with Daz characters

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  • #1917515
    Sheila
    Participant
    Rank: Rank-1

    Hello people,
    So I am lately trying something with daz characters. Normally I work with standard size models but I am trying to model a character that is blown out of proportions and now I am having to fix some issues, like the one attached below.
    How do I make sure I get rid of the intereference and appear everything smooth. I tried the "armpits curve" or "lats size" it solves a bit but not fully. Is there any physics tool or a trick that I do not know of can fix this collision?

    Image 00
    Image 01

    [url=https://postimg.cc/zyZwBHWq][img]https://i.postimg.cc/vZD00WZx/z00.jpg[/img][/url]

    [url=https://postimg.cc/Mn77jZbV][img]https://i.postimg.cc/4xMBqmYL/z01.jpg[/img][/url]

    https://i.postimg.cc/4xMBqmYL/z01.jpg

    https://i.postimg.cc/vZD00WZx/z00.jpg

    Thanks
    Sheila

    #1917516
    Sheila
    Participant
    Rank: Rank-1

    Oh My God and I realised I don't even know how to post images in a post.
    I am so sorry

    #1917543
    Kefka
    Participant
    Rank: Rank 3

    Try this: https://zonegfx.com/auto-shape-enhancer-for-genesis-8-female/

    You have to reload the scene after you add it to your library.

    Or you could do enable smoothing on character:
    right click scene tab>edit>geometry>add smoothing modifier

    This will always work but it will also smooth some things you might not want smoothed.

    Hope that helps.

    #1917666
    Sheila
    Participant
    Rank: Rank-1

    @Kefka Thank you so much. The smoothing modifier trick worked. I thought it only worked on clothes. Wow. That was awesome. I set the iterations to 10 and it dissappeared. The only downer though it also smoothed out some facial features I had added, like wrinkles and scars.
    Thank you so much.
    I downloaded the product you linked but I prefer to use G3 characters, havent migrated to G8 yet and I don't think I will.
    Thank you once again
    Sheila

    #1917798
    Abad
    Participant
    Rank: Rank 5

    @sheilakatounis, that's a bidding problem. Look at my past post. The best solution is to pass it to Maya, and renew the "biding"...but...

    THE TYPICAL ABAD QUESTION THAT NOBODY WILL ANSWER... 😀

    #1917855
    Richard Y.
    Participant
    Rank: Rank Overload

    @sheilakatounis

    Your char's body shape is unique, JCMs cannot work for all the similar cases like what you have. I usually use GoZ or blender to give it a partial moving/smoothing then import back as a delta morph which is quick and effective. Not recommend to add smoothing modifier to the figure. It eliminates details~ 😀

    #1918329
    Sheila
    Participant
    Rank: Rank-1

    @Abad I went through the post and I realised I know little to nothing about 3D programs. Its obvious you come across as someone who knows what they are doing and that you have extensive knowledge of this stuff. I downloaded Blender which is free and then I didn't know what to do from there on. In reality I do simple things in DAZ mostly. Sometimes I do dare to venture into unknown but only just. having said that thank you so much for your post and I am sure I would want to delve more into this. You are a scientist Abad


    @windreaver0118
    exactly. Adding smoothing feature to the character itself almost dissolved all the facial features (wrinkles, scars etc).

    To both of you I really dont know some of the terms thats been commonly used like JCM for instance. I mean I might be useing it already but the abbreviation part is a tough nut. I am not stupid but sometimes its hard to remember everything, but then there are days when I am able to crack the code just as easy.

    LOL

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