Favorite skin material

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  • #1757513
    coolcat
    Participant
    Rank: Rank-1

    I never use out of the box characters I always add diff morphs to characters combine characters add hd morphs ect and add to diff character textures, bump maps and or displacement like I stated before 🙂

    #1757560
    Grouchy Old Fart
    Participant
    Rank: Rank 3

    I've really enjoyed Deepsea's texture sets. They have an amazing real-feel to them, even close-up, but are still light and fast at render time. I do find that I have to give them a touch of red/pink tint, though, as they sometimes tend to look waxy under certain lighting conditions.

    #1757562
    yngvarr
    Participant
    Rank: Rank 4

    @pooper, Deepsea’s texture - – recorded. Thanks!

    #1757680
    jon kim
    Participant
    Rank: Rank 5

    One example and one interesting article about using old G3, V7/M7 skins on genesis 8. Fairly impressive and, according to the author, superior to new g8 skins. Going to experiment to see for myself.
    https://www.deviantart.com/melissagt/art/Michael-7-SSS-Tweaks-895384912
    https://thinkdrawart.com/making-skin-pop-with-the-daz-studio-iray-uber-shader-part-1

    #1757748
    Frank21
    Participant
    Rank: Rank 5

    Those tweaks by DA Melissa were to get rid of the over-brownness/redness which I mentioned earlier, and to give some depth to the skin. The new so-called PBR shaders in many cases do nothing to achieve that effect. You really need to dig into the nodes, with Iray preview on, and adjust things, mostly transmitted and SSS colour. Increasing the red colour saturation of SSS actually makes the skin less red. Sometimes I pull all the maps out and adjust the saturation and hue on the maps themselves, but small adjustments can have a big effect so you need to be careful.
    Probably don't have to mention this, but once you have a good set-up save it off as a material pre-set for later. I have 6 "good ones' saved for use, but usually use just one with various tweaks, my favourite based on the textures/shaders of Bridget 8.

    #1757794
    yngvarr
    Participant
    Rank: Rank 4

    @pumpher, thanks for the helpful links. It was interesting to read.

    @frank22
    , as for me, I prefer fine-tuning the light in the scene. After all, as we all know, light ultimately decides everything. And even excellent skin can be very easily ruined by an unsuccessful light. Just as the opposite is true.
    I prefer to correct redness or any other inaccuracies of the skin at the post-processing stage in PS, which is much faster.

    #1758304
    ColdBeer31
    Participant
    Rank: Rank 5

    For me Kayleyss' skin textures (Aurore, Michelle) beat them all. I don't know what he does, if he includes some displcement maps or whatever to look that realistic on hands or knees.
    As an alternative I use some of Raiya's skins, but these are definitely second choice.

    #1758309
    Cage
    Participant
    Rank: Rank 3

    Not my favourite but they are very high quality. The artist Phoenix1966 (PHX).

    #1758351
    yngvarr
    Participant
    Rank: Rank 4

    @ColdBeer31, thank you! Aurora is definitely a great option. I noticed that she weighs 718 MB. It turns out she has 116 textures in 2k-4k res!

    @cage
    , thank you for Phoenix1966! His/her Andie I will definitely try.

    In general, it's amazing how many good characters I missed.

    #1758373
    coolcat
    Participant
    Rank: Rank-1

    I find Madarocsi's characters at Renderhub to be interesting but expensive. 🙂

    #1758658
    Cage
    Participant
    Rank: Rank 3

    @yngvarr, you're welcome. Phoenix1966 has another store on Renderostiy with some of the best male skins around.


    @coolcat
    , I'm amazed by the detail of Madarocsi characters, haven't really look at them before. Would like to know if those fingerprints would show up in some database if they were scanned 🙂

    #1758660
    coolcat
    Participant
    Rank: Rank-1

    LOL -- too funny ! @Cage 🙂

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