Home Page › Forums › General Chat › Dforce Panties and making a scene
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Frank21.
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January 20, 2020 at 8:08 AM #1433886
So, we have a lot of clothes and dress with dforce, but then i realized when i want to make a scene of undressing and the cloth fall and crumbling in the ground that I really lack dforce panties or any other panties with morph that let it to look like it laying on floor, the most below state of undressing i got is panties around ankles
so, anyone know an asset that fit (dforce panties, or panties with laying on the floor morph)?
January 20, 2020 at 12:37 PM #1434185Yeah, this has been brought up before. Some vendors make morphs for their products, but most don't other than fitting their products to different characters and body types.
You can do some stuff with DAZ Fit Control, but it takes a while to get the right look and there are limitations. And any panties that you find that have undressing morphs will require you to use the character and poses that the morphs are designed for. Sure, you can then make adjustments, but that somewhat defeats the purpose of plug-and-play assets and morphs if you spend an hour making adjustments.
Unfortunately, what you'll hear mostly from those that know is, "learn blender". Even more unfortunately, that's problem the right answer.
January 23, 2020 at 8:11 PM #1439202thank you LivingPixels! your example is exactly one of the scene i want to do lol, look like i gotta learn more about dforce setting
January 26, 2020 at 5:55 PM #1443615If I knew how to get in touch with SickleYield, I'd ask her to create a series of discreet undressing poses for G8F. Getting the clothes to drap to a pose is easier than getting the character posed to dforce draped clothes imo. I know I could message her at Ren-osity and D-art, but she specifically posts that she doesn't do commissions, which I take to mean she doesn't want to be bugged by us groupies with suggestions.
If anyone knows how to get in touch with her without bugging her, pass this along 😉
January 27, 2020 at 7:28 PM #1445174There are several venders that specialize in poses.
Could drop some ideas or request around. They may just put together a package for sale.Try browsing all the poses here. There may be something close with a bit of modification.
January 27, 2020 at 11:16 PM #1445391@barc
The taking it off poses might be a good place to start, and good use of puppeteer of course 😉
( https://zonegfx.com/taking-it-off-for-greybros-g8-jeans-and-tee-female-edition/ )
rgds,
January 27, 2020 at 11:17 PM #1445394For Garments that you just want to lay on the floor, or drape over say a chair, you cant go far wrong with dForce laundry.
( https://zonegfx.com/dforce-laundry/ )
These are NOT garments that can be worn but work great as incidentals in a scene. You can in theory turn them into wearables, and with a bit of playing around can make them appear as if a figure was wearing them …
HTH but I am watching this thread and can go into a lot more detail about getting the best out of dForce if you or anyone else needs to know,
Regards
January 28, 2020 at 9:25 PM #1446783sparkman has some good undressing poses to go with his clothes. And you don't need to use the clothes. With some basic tweaking, that's a good place to start imo. We have some of his stuff here.
January 28, 2020 at 9:29 PM #1446789Still, I agree with the post above about blender. One, it's free. Two, it has a lot of add-ons. Three, it can do a lot more than just creating 3d content. Four, you can take daz stuff and actually change it, creating all sorts of new morphs.
January 29, 2020 at 6:21 PM #1448060@LivingPixels Yes I know all of that but I was trying to help the original poster ( @deepedia ) Who simply wanted a pair of panties to drape or fall to the floor and I didn't want to confuse them more or send them off on a learning curve if they were not ready for it. The dForce laundry props work great and are, IMHO a good place to start.
I agree with everything else you say. But you can run into problems if you try to add a dForce dynamic surface modifier to a garment that already has dForce settings, especially if the vendor has added a weight map and/or set any of the surfaces to have dynamic strength of less than one.
FWIW I have been trying to convince one or two long time visitors here to learn more about dForce, and use it more, I agree it can be quiet powerful in its own right and even better if you use other tools such as mesh grabber and even fit control.
I am sorry if I have added any confusion to a thread when I was tying to make things easier for the OP
Regards,
January 30, 2020 at 1:25 PM #1449281There is not "right" v "wrong" in any of the above. Using DAZ's internal capabilities is a great way to go. Using vendor products is also a good way to get 90% of the way there quickly (like in a couple of minutes of tweaking). Using another product like blender and photoshop is for the perfectionists and those who want to expand their capabilities beyond just the DAZ/poser/3DS universe.
All have upsides and downsides. DAZ is not intuitive and requires a pretty powerful 'puter to do a lot of the stuff people want to do in their heads. Also, their forums SUCK. Worst community I've ever seen when it comes to helping newbies. Plus, their crazy fantasy that adult content isn't 75% of what people are using their products for is downright frustrating.
If DAZ wasn't free, I'd be using 3DS or something else. That nutty cat lady mod on their forums alone is enough to turn most people off. /rant
January 30, 2020 at 3:08 PM #1449414I think several people use Daz because its simple a click then render. I browse poses to find one close to what I want then modify it. I probably could have posed the character in the time it took to browse through the poses.
Ive watched a few tutorials and will eventually try using what dforce is truly capable of. Yet I still revert to being lazy and just trying simple stuff like using a primitive to catch clothing.
Daz in itself is used by people as a shortcut for most everything. Few here could create a rigged figure from puddy with an environment and clothing. Those that can use Daz as a quick fix. Ive seen extremely talented artist render then paint over 80% of the picture. What little talent I have, Daz gives me a way to express it since Im not capable of being the artist I'd like to be.
If everyone was exceptional then exceptional would be normal and not stand apart. Ive found some in the community that go out of thier way to help others and others go out of their way to hate on others. I may be guilty of both but this takes place in all forums. We are pirates after all...
January 30, 2020 at 4:11 PM #1449506to be honest, i currently prefer the one click render,and build up morph from the get go rather than simulating it through Dforce, not only because it is convenient, mostly because my laptop is potato running ancient graphic card (rant mode on:man, i really need just another $500-600 to get a new decent laptop, but problem after problem seem come without end,and draining my whole saving. Rant mode end.) I just can't simulating long enough with dforce,what i mean is even 50 frames in timeline is enough to BSOD my laptop, and most Dforce stuff recommend 50 frames to make thing drapes decently, so most of the time,i stick with default dforce setting (30 frames) because i find that's where i have fewer BSOD chance when simulating (still BSOD times to times)
January 31, 2020 at 9:15 AM #1450522In most cases my system is ok with dforce but if you have a certain shape in mind, like a head, you can size up a ball to the head. hide everything besides the ball and cloth. Dforce runs easier. then just delete the ball and place the cloth where you want it. a primative puts less stress on the system than a full figure.
January 31, 2020 at 10:44 AM #1450656I am aware that a lot of people have systems that are fully taxed by dForce, which is why I suggested that prop set. It has a low load on your scene/system and there are a few nice textures and options in that set of props.
And as you and others say, a lot of people want to set up a scene as quickly as possible and hit that 'make art ' button 🙂
I would say to anyone that wants to use dForce on a garment or garments in a scene, load the garment alone into a scene, and create a primitive/plane to catch it. With the garment selected hit control plus D to drop the garment to the ground. Then simulate to see if it works how you want it to.
AS @LivingPixels says, you need to do a bit of preparation and planning to get the most out of dForce especially if you don't have a top notch system,
Regards
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