Daz / Product questions ?

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  • #438896
    Undesignated
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    Also have you changed the node names? In his Script it is looking for the class of "DzFigure" and nodes named Genesis8Female and Genesis3Female. Add the tab of scene info and then click on either G8 or G3 and screen print what it says in the info box.

    #438903
    Undesignated
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    Rank: Rank-1

    Also for the NewGens 7 it is looking for /data/3feetwolf/New%20Genitalia%20For%20Victoria%207//UV%20Sets/3feetwolf/Base/default.dsf#default

    So somewhere in your paths it is not finding it if it is asking for it.

    Instructions I found found are as follows:

    In DS:

    1) If you have custom categories/tags/metadata, go to the Content Library pane options menu (rectangle with horizontal lines in the upper corner) > Content DB Maintenance > Export User Data

    2) Content Library pane options menu > Content Directory Manager, add the new paths under both "DAZ Studio Formats" and "Poser Formats".

    3) You can now move the files to the new location (if you did so already, make sure you get the Userdata .dsx files from Runtime > Support) and delete them from the old location

    4) Content DB Maintenance > Reset Database

    5) Content DB Maintenance > Re-Import Metadata

    In DIM:

    1) Settings (gear icon in upper right corner) > Downloads, change the path for the downloads; if you have some downloads in the old location move them to the new location

    2) Settings > Installation, click the + sign in the lower left to add the new install path, then change the "Current Path" to your new path.

    3) If you don't want to uninstall/reinstall everything with DIM, go to the ManifestFiles folder and edit all the .dsx files with an editor that can do global search/replace (I use Notepad++). Change the line that reads:

    <UserInstallPath VALUE="C:/Users/Public/Documents/My DAZ 3D Library"/>

    to your new install location (note that it uses forward slashes, not backward slashes).

    #439465
    ADAM
    Participant
    Rank: Rank-1

    Thanks for the feedback. I found what appears to have been the problem by doing this: I read that some new content had different file structures than old. So in order for new content to work old content had to be deleted not simply written over since some old content would not be overwritten.

    The solution is to completely delete the files and reinstall the new content fresh. The old script was interfering with the new script. So far it seems to have worked but I havent had time to test textures and morphs.

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