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March 17, 2018 at 6:34 PM #535887
Other than size what are some render settings you normally use? Samples, Quality, architecture, ect..
Ive been experimenting with quality off and high samples but, id like extra input.
March 17, 2018 at 6:53 PM #535903I set Max Samples to 3000.
Burn Highlights per component OFFMarch 17, 2018 at 7:49 PM #535948Rendering Quality Enable: ALWAYS off
Max Time: always increased (number varies)
Caustic Sampler: always on
Firefly: Enabled
Bloom filter: Depends on the scene. Is it outdoorsy and sunshine-y? Or dream like? Or foggy?Tone mapping: Only if in render something is off.
Luminance: Absolutely dependant from render to render because I never can predit how my lighting will go until I begin to see some of the pixels rendered.Preferred: HDRI or Lighting from environments
Rendering sizes: dependant on single figure portrait, single figure complicated background, simple background, multiple figures and simple or complicated background and so on.
3k pixels usually.
Complicated backgrounds (forests, foliage, outdoors, lots of greenery) with multiple figures -- depends. Usually I try 3k but render the grass + light. Then remove it then the trees. Then just 1 figure at a time (keeping the same lights) and layer them in photoshop. If my comp can't handle that, it's 1920x1080, and if not that, then it's 1000 pixels. I don't personally like smaller. I don't know why.
I also apparently like pushing my comp to the limit and playing the "how many times can it crash before I figure out how to break up and render whatever part is making it crash on it's own until i can bring it together in photoshop" game.
March 17, 2018 at 7:53 PM #535951Firefly?.....That's Poser isn't it? :0/
March 17, 2018 at 8:05 PM #535960@eelgoo Nope, there's a firefly filter in DAZ? It's in...Filtering :p
March 17, 2018 at 8:12 PM #535966Well, I didn't know about that!
You learn something new every day.🙂
March 17, 2018 at 8:22 PM #535975I like to get rid of the regular lighting and use Sun-Sky Only, then just kinda experiment with the time of day and color of the sun etc... still trying to figure out a good moonlit setting w/o an out of the box solution, so i can understand and control it.
And don't forget the environment tab... sometimes i just can't figure out why the heck my bacground is jacked up, then ohhhh, lol, forgot to fix the environment tab.
Also, i crank settings up to max samples 99999, quality 100%, but only now since times are reduced with new graphics card.
And shutter speed, F/Stop and ISO to get good depth of field and natural lens effects.
One thing i have noticed is that render settings sometimes don't stick from app open to app open. So once you get something you like for a certain scene, remember to save it as a preset or create a folder for that scene and save custom settings there. I got so tired of doing a render, then be like the next day, oooh i want to change that, and never be able to get that same lighting or render effect again.
March 17, 2018 at 8:50 PM #536006Anonymous
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While I'm new to Daz3d, I try to incorporate things I know as far as lighting goes. I love natural lighting. Using variations of photography guidelines like sunny 16 and loony 11 have been constantly surprised at many of the results when used in conjunction with HDRI backgrounds and very few additional lights.
March 17, 2018 at 8:54 PM #536012I think that it is wise to keep it simple.
It gets easier to learn what does what then.
Not that I have managed to master it anyway, of course :0/March 17, 2018 at 10:01 PM #536072Ive been setting time to 0. I read that this way it will run till its complete or forever. WOW 99999 quality 100. That doenst take a week?
Ive been upping my samples over 5000 but havent noticed any improvement so ill try dropping them.
I love natural light also but, is natural light in 3d really natural light? My next render is at 26 F stop to fit everything I want in focus. Ive only been able to keep single models in the 16 and under range.
I do believe Ive seen improvement by raising the min samples but it really adds to time. Any idea what Min Update and Update Interval can do to improve stuff?
March 17, 2018 at 10:47 PM #536116Anonymous
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It's my understanding that the various options in the progressive rendering are primarily for setting stop points for the render. My understanding is that the max samples for example is the number of rendering iterations before it forces a stop itself. The majority of my better renders hit around 5000 iterations or more before I stop them.
I always render with Render Quality: off Max time: 0 max samples: 15000 as I do not want my system to stop rendering until I tell it to stop.
I've noticed that setting render cams to DoF, or turning on architectural or caustic samplers slow me down significantly. DoF can be so slowing that I'm going to start doing that sort of thing in post rather than rendering it. And only use optimizations when needed.
But I'm still new, learning and paying attention as I try different things in different environments. As I will have time this week, I'm going to do a lot of water experimenting and see what sort of fun things I can manage.
March 17, 2018 at 10:55 PM #536123Anonymous
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This might help some:
https://www.youtube.com/watch?v=YFH_5PwDLBwMarch 17, 2018 at 11:58 PM #536179Just what I needed. I saw his video on DoF earlier and didnt even think about looking at the others. Very helpful.
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