my character is facing a mirror and i am taking a shot both the mirror and character. i placed a point light infront of my character face(due to too dark) make the emitter to show false and make the source a sphere(ball). in camera the point light doesn't show up but in mirror a black ball appears.
what can i do? i need the light infront of the face
The potential variables of lighting and mirrors are too numerous to contemplate without more information. Consider: the reflection settings, the light settings, the render settings, the visibility settings, potential conflicting active settings we don't even realize are active...ugh
That said, try decreasing the scale of the sphere. At 0.05% it'll be so small it shouldn't be visible. The light from it should persist.