Hi, I've been messing around a bit with making Daz morphs and now I'm torn between sticking with Blender or trying out ZBrush. I’ve played around with Blender's sculpting tools and got a decent grasp on the basics. ZBrush, on the other hand, is unknown territory for me. However, the GtoZ plugin seems to make the transition from Daz to ZBrush and back again a breeze. With Blender, the process feels a tad longer - export as obj, tweaking, then importing back using Morph Loader. It can get a bit tedious, especially if the result isn't quite what I was aiming for and have to do multiple rounds of tweaking.
I'd love to hear your experiences and insights on this. Is the switch to ZBrush worth it for a smoother workflow or should I stick with Blender and perhaps there's a workaround for the exporting-importing hiccup I'm facing?