Zbrush or Blender for DAZ morphs ?

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  • #2038636
    MelonLord
    Participant
    Rank: Rank 5

    Hi, I've been messing around a bit with making Daz morphs and now I'm torn between sticking with Blender or trying out ZBrush. I’ve played around with Blender's sculpting tools and got a decent grasp on the basics. ZBrush, on the other hand, is unknown territory for me. However, the GtoZ plugin seems to make the transition from Daz to ZBrush and back again a breeze. With Blender, the process feels a tad longer - export as obj, tweaking, then importing back using Morph Loader. It can get a bit tedious, especially if the result isn't quite what I was aiming for and have to do multiple rounds of tweaking.

    I'd love to hear your experiences and insights on this. Is the switch to ZBrush worth it for a smoother workflow or should I stick with Blender and perhaps there's a workaround for the exporting-importing hiccup I'm facing?

    #2038650
    gts6
    Participant
    Rank: Rank 5

    @melonlord I've just started messing around with this also (using zbrush) I havent tried blender to do it, but i'm happy with how easy it is with GoZ I can get almost instant visual feedback.
    If I had to keep importing/exporting continually until I get the desired effect, I don't think I would do it... unless there's something blender can do to the geometry that zbrush cannot. So I would say if you have access to all the brushes and tools in zbrush that you require to make your morph, then its probably a much better solution to use zbrush.

    #2038667
    Legolas18
    Participant
    Rank: Rank 7

    @melonlord While blender is a good "jack of all trades", you are usually better off using specialized tools if you only need to do one specific task.

    In your case, just use ZBrush. It's a lot faster, can deal with a lot more polygons, and much better suited for the task.

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