Tip for using Kitbash3D Kits

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  • #2017632
    John
    Participant
    Rank: Rank-1

    If it'd appear your PC and/or D|S can't handle a Kitbash3D Kit, such as "Medieval Siege";
    https://zonegfx.com/kitbash3d-medieval-siege-complete

    Try opening it in 'solid view' shading in Blender and exporting it for usage in D|S. Thanks to Melonlord for the tip.

    #2017688
    MelonLord
    Participant
    Rank: Rank 5

    Here's the trick, no need to spend 1k pts for it
    Open the .blend file, make sure it's in solid viewport shading, then select assets which you don't want, then press H to hide it or you could just delete it, and then save it (use save as). I always use this trick for KB3D, and it works every time

    #2017694
    John
    Participant
    Rank: Rank-1

    First time my Blender straight-up crashed. Tried again with your tip, and it worked. Thanks!

    Edited the post to reflect this.

    #2017721
    Abad
    Participant
    Rank: Rank 5
    #2017723
    John
    Participant
    Rank: Rank-1

    I'm not well versed in Blender; how does that help? What is it supposed to do?

    #2017732
    Abad
    Participant
    Rank: Rank 5

    @hellwolve , separates all the .blend objet of Kitbash in independants objects, auto.

    #2017734
    John
    Participant
    Rank: Rank-1

    Interesting 🙂 Think I'll give it a try, then.

    #2018791
    Chatur Chor
    Participant
    Rank: Rank 3

    Is it easier/ quicker to do in Blender rather than on DAZ itself using geometry editor? I use geometry editor to save the props I need as an obj file...and these files can get huge.

    #2018821
    Abad
    Participant
    Rank: Rank 5

    In Maya format is easier.... Just open "outliner/select group/and export select as aobj..."
    Then, import to daz (after texturize if no .mtl file is present..)
    In Blender, after the script, save the "collection", but sometimes, is ungrouped..

    #2019063
    Chatur Chor
    Participant
    Rank: Rank 3

    Thanks! I'm actually not that familiar with blender..will try to do something similar on Max.

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