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Frank21.
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February 17, 2023 at 9:49 AM #1928702
Hello everyone,
Are there any artists here or outside of this forum who have have actually established a good base of comics with renders solely based on DAZ3D?
Since I've been home past few weeks now, I am able to try out different things on DAZ than before. I just want to know how effective is DAZ in creating A-grade renders.My understanding is Daz renders alone would be just one part. The other part would be heavy photoshop involvement to get it as close to some established comic genres out there, for instance lets say DC comics.
I think hand drawn sketches beat any DAZ based renders. I cannot speak for other softwares like MAYA or 3D Studio MAX. But there have been enough talk about Maya, 3d Studio and other super expensive softwares that the Hollywod actually makes use of to create an animation or effects for any Hollywood movie.
Is Daz3D really only for small time enthusiasts or people who can generate side income based on selling all genre comics - porn included?
February 17, 2023 at 10:57 AM #1928746Daz Studio can actually produce some pretty phenomenal comic art. Of course, you're limited by the artist. The variance of style between artist is very low, due to the nature of it's characters following a Generation format (3,8,8.1,9,etc), but it's there. Daz really starts to shine if you put more work into making your characters look unique, instead of looking like the base model.
Essentially, the closer your characters adhere to Base G8F/M or G9, the more likely you are to be lumped in with other Daz comic/visual artists. If you really push the design, to the point where people really question whether it was rendered in Daz or another 3d program, then you have successfully set yourself apart from the others.It is a valid form of side income. I personally dove into Daz Studio about a year ago. It was really supposed to be a side thing but by and by I got a few commissions that lead to other commissions. I do Daz as a hobby, so I personally don't have the time to be doing commissions often but if I did, I know making a living is definitely possible.
Last note: Some tips, tricks, advice: Yes, postwork does help. It could be what makes your render look more comic-like or fit your style. Try Camera Raw filters and play with the color grading and the gamma till you find something you like, Save the preset and just slap that on everything you render - Bam easy unique style.
Next, for smiles and other facial expressions, try this neat trick. Render your character with a neutral expression, or none even. Upload the render to your phone (use dropbox or some file hosting that doesn't compress the image too much), boot up Face App and mess around with that. The smiles you get out of that App really nail the realistic look without looking uncanny (which is something that plagues Daz characters (especially G8 and below) too often. By default you will have a smile or too for free, you can pay for the premium version to get more unique expressions.
Last tip, is render more where you think to render less and Render less where you would think to render more. This sounds paradoxical, but really the virtue of using Daz is we are limited by our VRAM. So we have to limit what we can have in the scene and how high the subD on our character is. So here's the explanation: Render characters at higher subD, use hd morphs and higher res textures (especially in close ups) but render characters one at a time if necessary. Your background is going to suffer severely if you load more than one highly detailed Genesis character. This is where you want to learn to use the Spot Render tool and an editing software like Photoshop to piece together each character individually in your populated environment.
Lastly, never render skies. Unless you have some extremely fancy HDRI, I'd recommend always rendering with the background off. You can really nail the comic book look by replacing the transparent background in your renders with real life sky or even professionally rendered cloudscapes you find online.
February 17, 2023 at 10:59 AM #1928747The answer will probably not be yes or no. 🤔
I'm speaking from my experience:Yes, you can make money, but that requires more than just DAZ. If you "only" want to make comics and make money with it, you should've bought the products used (and not "borrowed" from this forum 😂).
And for compiling the images, you need Photoshop or similar software. However, I haven't found a good comic site yet where there are also many render comics. (I'm open for hints!) You can find a few here: GlobalComix
If you're already building your comics as "games," then bigger spaces open up. And if you then also move into the "horizontal layer", you can make really good money! Here you'll find what I mean: F95
But you need to work with other programs (for example Renpy) and you should fund your project through something like Patreon. But you have to be good to earn real money!
But maybe someone has had another experience. I am curious about that!
February 17, 2023 at 11:22 PM #1929023https://www.youtube.com/@BlackSunComics/videos
Guy has some excellent advice and tutorials IMHO.
I thought about doing it but I'm to lazy to commit to something like a comic.
February 20, 2023 at 10:01 AM #1930241I’ve seen a LOT of adult comics done in Studio.
I had a go at making one those a decade or so ago and found the limiting factor was render time and the lack of an easy way to either run a home-brew render farm or to queue up renders overnight. Admittedly, this was over a decade ago, back when GPUs only had a 1GB of VRAM, but IIRC it took me over a week to complete a panel's worth of content thanks to Daz doing the 'GPU? What GPU?' thing or just outright CTDing on overnight renders.
Obviously, render times have improved now and what took hours now takes only a few minutes and I do keep thinking of trying again now I have more experience, but I've also discovered that people with 3D printers like to print models of nekkid people and frankly, I can bang out half a dozen of those in a morning, uploaded them to one of the paid-content 3D print libraries and make more money that way than I could spending hours messing around with lighting, backgrounds, postwork, queue managers, etc etc and then hoping someone finds my comic on Patreon.
February 20, 2023 at 7:48 PM #1930506Have a look at erogenesis on DA (NSFW), he's been doing VNs for years. It might give you some ideas about what's involved.
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