How to select/Edit Fibermesh by Strand?

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  • #1901870
    RTPing
    Participant
    Rank: Rank-1

    As the Pic,

    1

    Fibermeshed hair/Brow are hard to Select its part,

    I wish to Edit those part like in Geometry Editor,

    Is there any possible way to do so?

    #1901958
    Frank21
    Participant
    Rank: Rank 5

    I also quite often use the mesh grabber tool to push/pull/rotate parts of hairs but it's a very tricky business grabbing the right parts. In theory you should be able to use the GE to select multiple strands to assign a new surface to them but the same selection problem exists because there's so many hiding behind others.

    #1902020
    Frank21
    Participant
    Rank: Rank 5

    I think with fibermesh the single hairs are not connected like with transmapped hair. I could be (most probably) wrong.

    #1902033
    Richard Y.
    Participant
    Rank: Rank Overload

    @rottel This is a strand-based hair which has no face on it but only vertices and lines (Sub-node: Messy Goth Updo). If you use Geometry Editor, switch to Vertex mode for selection. Mesh Grabber doesn't work for SBH~

    #1902076
    RTPing
    Participant
    Rank: Rank-1


    Tried with Vertex,

    but there are some unsolved issues about how to assign the surface into desired groups

    #1902608
    Richard Y.
    Participant
    Rank: Rank Overload

    @rottel
    I guess you wanna separate a surface for the bangs, to give them diff. colors or sth. like that? For non-SBH, it's pretty simple. But SBH counts on Tessellation to generate SubD faces, you have no way to assgin new surface to the selection since no 'base faces' could be selected and vertex selection only support rigid and blend weigh brushing..
    Since the bangs is unified, even if there's some work-around, it'll be not easy.
    The only way I could think of is:
    Either find a non-SBH hair with similar bangs and mix them together. Hide SBH bangs, show only non-SBH bangs, and manipulate...
    Or exporting SBH part to blender/zb for further manipulation and import back to DAZ for retransfer, use Transfer Utility to bind it back to the cap and transfer the morph targets...

    #1902746
    RTPing
    Participant
    Rank: Rank-1

    By my first try, I wished to hide the Bangs, which is set by the creator,

    I have noticed that the Bang are assigned in the Surface panel,

    thus I guessed maybe there is a method to relocate those strand/thread and edit them, for re-assigning into different groups/selections for better mixture of Coloring, or to hide for more variety than the default.

    Thx for the instruction.

    #1902760
    Richard Y.
    Participant
    Rank: Rank Overload

    @rottel
    Assigning to surfaces only works for the hair that have 'faces', it dose not work for SBH.
    If you wanna hide the bangs of this hair, just set Cutout Opacity to zero of those 2 surfaces: Bangs and BangsStrays. For color mixing, replace the texture maps in Transmission of those 2 surfaces, or use PS to change the map color (left & right), you may see the variation~

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