Can someone test this Duf?

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  • #1743568
    Abad
    Participant
    Rank: Rank 5

    The problem is that it does not load it to me. DS hangs, with no response.
    It is an animation of about 7000 frames created in MotionBuilder from a Miku Miku Dance (Vmd) file. In theory, it should load in a minute or two, like others that I have without much problem.
    Limits off and unlock must be applied to all bones on a G8F model. (I include a script ..)
    Do not touch ANYTHING until you see that the figure has already changed position. (If it works ...)
    It's driving me crazy. I use DS 4.15 on an AMD Ryzen 5 3550H, 16 Gb RAM and a Nividia GeForce GTX 1650 GPU. With the above animations, it runs great. With this one, I have no way ...
    Thanks in advance.
    https://www.mediafire.com/file/0883o6qakn8kp75/g8fTest.rar/file

    #1743615
    Sheep
    Participant
    Rank: Rank 6

    Not sure what is in that file but ran into the same issue. Daz3d ate up 51gb/64gb of RAM during the load...

    #1743617
    Sheep
    Participant
    Rank: Rank 6

    Might be the textures?

    2021-10-26 12:17:31.150 Loading script: X:/Users/LC/Documents/DAZ 3D/Studio/My Library/Scenes/wip/VKA !Prepare for Animation.dse
    2021-10-26 12:17:40.796 DEBUG: Genesis 8 Female
    2021-10-26 12:17:41.096 Script executed successfully: X:/Users/LC/Documents/DAZ 3D/Studio/My Library/Scenes/wip/VKA !Prepare for Animation.dse
    2021-10-26 12:17:45.346 Prepare asset load (merge): /Scenes/wip/test.duf
    2021-10-26 12:17:45.346 Locking viewport redraw...
    2021-10-26 12:17:45.346 Viewport redraw locked.
    2021-10-26 12:17:45.415 Native format content directories: 2
    2021-10-26 12:17:45.415 Poser format content directories: 4
    2021-10-26 12:17:45.415 Other import format content directories: 0
    2021-10-26 12:17:45.415 Begin asset load (merge): /Scenes/wip/test.duf
    2021-10-26 12:17:49.579 Determining missing assets...
    2021-10-26 12:17:59.117 Setting textures...
    #1743634
    Abad
    Participant
    Rank: Rank 5

    @sleepysheep , tx for your reply.
    It should not be textures or script problems (it does the same in manual in edit / Figure / limtis ...)
    The Fbx created in MB works fine (Applying the Limits off / Unlock .., because if not, the animation goes crazy ...) and it takes just two seconds to load.
    The problem, I think, comes from converting to duf. I'm going to check the Fbx in ascii, see if it's a long path problem.
    https://www.mediafire.com/file/rt25yhenz5302kk/g8.fbx/file

    #1743768
    Lucafeelgood
    Participant
    Rank: Rank 5

    I will test you duf

    #1743787
    griyar
    Participant
    Rank: Rank Overload

    Tried. Same result. 125gb from 127(97%).
    Animation no loaded

    #1743815
    Lucafeelgood
    Participant
    Rank: Rank 5

    OK..Test this and also the same results. Eat 64Gb and stuck @92%.
    Wish you good luck.

    #1743905
    Abad
    Participant
    Rank: Rank 5

    Thank you all for wasting your time with me.
    Apparently, when surpassing 7000 fames, Daz studio and its fucking DUF format go crazy.
    I have tried it with a bake to control rig in Maya, with the DazToMaya bridge, and nothing ... The same thing happens.
    It's funny that Daz's FBX I / O is not updated. (They are still in the 2014/15 version ...) or it must be that the DSON format has never been raised to exceed that limit. I have 6800 frame animations and they work fine ..
    Anyway, I'll use the fbx to which I can superimpose any character from G8F, as well as clothes, etc ..., and the problem is over.
    Although it is possible to edit the duf with DsonEdit, and delete unused nodes, to see if it sucks, or split the animation range. (But laziness is huge ...) 😀
    Thanks again!

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