Home Page › Forums › General Chat › Anyone tried using Filament seriously yet?
- This topic has 4 replies, 3 voices, and was last updated 5 years, 9 months ago by
stormfront3590.
-
AuthorPosts
-
January 10, 2021 at 11:32 PM #1657347
Just wondering if anyone has gotten serious about trying Filament as a production renderer yet? My initial experiences with it are not very good. Especially for people it just doesn't look nearly as good as Iray. But, I'll concede that maybe it's because I don't really know how to use it. And I'm definitely not a master class render artist either. So, trying to get a feel for what people think.
January 11, 2021 at 3:37 AM #1657388
I use itr a lot, actually, not for finished images, but for references for comic book art.January 11, 2021 at 4:59 AM #1657400Do you use it when you are doing normal work in Daz for preview purposes? It turns all the lights up to intensely bright for me and I haven't figured out if there is a workaround for that.
January 11, 2021 at 4:37 PM #1657506You can change the settings of lighting in tone mapper and environment options, it's easy. You can create filament draw options node too. All that is explained on a tutorial on the daz3d site
January 11, 2021 at 7:02 PM #1657535Personally speaking, I only used the RSSY converter from iray to filament for the chara, but I didn't rendered or anything using filament. I used Iray instead, just to see the differences about it and you can see it here: https://twitter.com/brynhildr93/status/1347972208736546820
First is the filament, the second is the original iray model. To be honest, other than the hair which kinda lose almost everything, it feels like identical as the original not converted. Another artist made me notice that the normal and bump maps also are somewhat "ignored" and thus there's none of it. The makeup also is less accentuated compared to iray, but it's still really good. Also, I think shadows are casted differently from the iray model.
The only thing that is worth mnentioning after rendering, is that the MB used were different. I mean:
- 218 MB for texture and 72.225MB of geometry for filament
- 216 MB texture and 72.190 for IrayTo be honest, I don't know why filament would weigh a tiny bit more compared to iray, since after all I suppose should be more toward 3Delight kind of materials than iray or even "heavier" than that. Can't really explain why.
But yes, like Pixels said as of now Filament is kinda useless and the promo shots for it aren't exactly that great (KindredArts makes you believe is good somehow with those enviromental shots, but it's a bit meh). I tried also that first skin released for filament, but.. it's so, so bad. So.. your best bet is using that for previewing rather than rendering or anything of the sort. -
AuthorPosts
- You must be logged in to reply to this topic.


