Home Page › Forums › General Chat › dForce Soft Breast for Genesis 8 Females
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NanoDot.
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November 27, 2020 at 8:39 AM #1645635
Thinking of buying this for still frames on custom characters, but the description only lists the Base G8F, none of the other body shapes, like voluptuous etc. What do you guys make of this?
https://www.daz3d.com/dforce-soft-breast-for-genesis-8-females
November 27, 2020 at 11:59 AM #1645688Some discussion goin on here
https://www.daz3d.com/forums/discussion/454186/iwave-dforce-soft-breastNovember 27, 2020 at 2:12 PM #1645738From the Daz forum:
"I got it and although the dforce capabitlities are finally quite convincing it screws up all materials. It just seems to work with Base materials. Which would render it unusable for me.
As of now I am still unsuccessfully trying to get Kayleyss mats, V3 Digitimes' Wet and tanned Skins or Raiya mats to work. I am still hoping that I am overlooking something obvious but my optimism is wearing out."
Yeah, no thanks
November 27, 2020 at 2:26 PM #1645744TBH as I work with single frame stills, I find dForce more of a bind than an asset anyway.
:0/
November 27, 2020 at 3:26 PM #1645764November 27, 2020 at 3:51 PM #1645767I haven't got around to doing any in an age TBH.
Either working, collecting or sleeping!
:0/
November 27, 2020 at 5:15 PM #1645788Yip, I've basically only been using morphs, I tried the previous dforce products for breasts but the results weren't near what I wanted to achieve.
I wonder if it would possible for somebody to make a product that uses the node weight maps you mentioned for free posing. Isn't that what breastacular gloves uses for dforming? What I don't like about breastacular is that the geoshell slightly disforms the breasts and creates some subtle rings. And I haven't gotten the nips to look cool with that 🙁 😀
I actually haven't tried Meshgrabber on boobs, will have to give that a go. Good to know you would recommend that. Thanks 🙂
November 28, 2020 at 12:11 PM #1645979I've seen some really good breast dynamics, done both in blender (multilayer softbodies) and mmd (complex rigidbody systems), where they would move, bounce, compress and interact with clothes and surroundings in a very lifelike and entertaining - if not realistic - manner.
When done really well, I would prefer saving manual animation for special scenarios. -
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