Wet Hair + Color and Movement Textures

Wet Hair + Color and Movement Textures

Wet Hair + Color and Movement Textures
Wet and wild! Wet and Silver Hair was designed for all your wet hair needs – plus has great silver option to use with Victoria with her silver skin maps applied. Features nine different color variations and 30 morph targets to help you create the perfect look!
These cool, silver textures are based off proprietary, high resolution photographs of a real model (39 megapixel camera — the best digital camera on the market)!

What’s Included and Features
Features

Conforming Hair for Victoria 3 (CR2 and OBJ)
Conforming Hair for Victoria 4 (CR2 and OBJ)
Conforming Hair for Aiko 3 (CR2 and OBJ)
Conforming Hair for Aiko 3 Realistic (CR2 and OBJ)
Conforming Hair for Stephanie Petite 3 (CR2 and OBJ)
Conforming Hair for Michael 3 (CR2 and OBJ)
Conforming Hair for Hiro 3 (CR2 and OBJ)
Conforming Hair for Hiro 3 Realistic (CR2 and OBJ)
Conforming Hair for David 3 (CR2 and OBJ)
30 Morph Targets
Style Morphs:
Back Long
Back Short
Back Thin
Back Wide
Front L Back
Front R Back
Front Long
Front Short
Front Wide
Head Volume
Wild
Movement Morphs:
Blow Back
Front L Forward
Front R Forward
Front L – L
Front L – R
Front R – L
Front R – R
Move Back L
Move Back R
Swing Back L
Swing Back R
Fix Morphs:
Back Out
Back Shoulder Out L
Back Shoulder Out R
Front Out L
Front Out R
Head Wide
Sideburns Fix L
Sideburns Fix R
10 Hair Colors
10 Hair Textures (2500×2000)
Transmap (2500×2000)
Bump Map (2500×2000)
Specularity Map (2500×2000)
10 Skullcap Textures (1500×1500)
Skullcap Transmap (1500×1500)
Skullcap Bump Map (1500×1500)
Skullcap Specularity Map (1500×1500)
Mat Poses
10 Mat Poses for the Hair Colors
10 Mat Poses for changing the Side Colors
10 Mat Poses for changing the Base Colors
Shader Options for DAZ Studio and Poser
Mat Poses with Shader Settings for Poser 5 to Poser 7
Shaderless Mat Poses for every Poser version
Special DAZ Studio Material

http://www.daz3d.com/wet-hair/
http://www.daz3d.com/wet-hair-color-and-movement


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