Visual Storytelling : 5 Essential Building Blocks
Have you been stuck in developing a visual story that you’ve had in your mind for some time, wanting to utilise your rendered character scenes in DAZ Studio?
This tutorial will help you write and build visual stories using building blocks such as shots, scenes, and acts. The process of moving from shot to story allows writers to begin with simple story elements and create complex stories for comics, graphic novels, illustrated novels, and animated films.
Peter von Stackelberg’s approach will help you progress in building a visual story and move your creative process forward with a series of simple steps.
Creating stories is a complex task that can seem overwhelming. Adding visual storytelling to the process can make it even more difficult. The process of building shots into scenes, scenes into acts, and acts into stories lays out “bite sized” steps that makes the creative process more manageable.
Peter has more than four decades of writing experience and more than a decade of research into transmedia storytelling – the use of multiple forms of media to tell one or more stories.
Tutorial set video running time : 3 hours and 15 minutes
9 PDF resource pack including mini graphic novel and 184 slide set
How to write graphic novels and other illustrated narratives from scenes (the basic building block of stories).
Building a scene from a single image.
Building a story from that single scene.
Moving from scene concept to completion.
Identifying key scene events.
Identifying basic scene elements – characters, settings, and significant objects.
Building dramatic tension in a visual scene.
Creating a scene with as few as five images.
Using shots to create dramatic and dynamic visual stories.
Blocking out shots in Daz Studio
Fitting scenes into plot points and story structures.
Who is this Course for?
Digital artists keen to start and structure their visual story.
Visual Storywriters needing a modular approach to building a story.
About the Presenter : Peter von Stackelberg:
Peter von Stackelberg is a writer, story architect and worldbuilder, university lecturer, and futurist. He has more than four decades of experience as a writer and photographer. He currently teaches transmedia storytelling and journalism at Alfred University in Alfred, New York.
Peter has a B.A. in Journalism from Ryerson University, a M.S. in Studies of the Future from the University of Houston-Clear Lake, and a M.S. in Information Design & Technology from SUNY Polytechnic University.
What’s Included and Features
Visual Storytelling: 5 Essential Building Blocks
Tutorial Sessions Content : Session 1 (.MP4)
Running time:1 hour and 50 minutes.
From shot to story
Building a scene from a single image
Building a scene with questions
Questions for Setting, scene structure, characters
Class member example of DAZ Studio artwork
Events to scenes
Making events into stories
Dramatic tension example: Morgana’s Run mini graphic novel
Shots in more detail
Definition of a shot
Shots in graphic novels
Blocking shots in DAZ Studio
Tutorial Sessions Content: Session 2 (.MP4)
Running time: 1 hour and 25 minutes
Events and stories
Events and causality
Story concept development
Identifying story purpose
Identify controlling idea
Identify plot summary
Story concept example: Iron man
Simple narrative arc
Drafting a story: example artwork from Artbreeder
Software resources: Artbreeder, DS, Photoshop, Arkvis Sketch
Pillars of story structure
Morgana’s world – mini graphic novel
Story concept – Iron man movies
Story concept development worksheet
Story structure – Book plot examples
Story structure details
3 Act play structure
109 slide set for session 1
75 slide set for session 2