Solid Angle Cinema 4D To Arnold v4.2.3 For Cinema 4D R26 macOS

Solid Angle Cinema 4D To Arnold v4.2.3 For Cinema 4D R26 macOS

Solid Angle Cinema 4D To Arnold v4.2.3 For Cinema 4D R26 macOS

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.2.3 for Cinema4D. This
update uses Arnold 7.1.2.0 and is a minor feature release bringing improvements to the image shader
and spline thickness controls.
Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by
a number of prominent organizations in film, television and animation, including Sony Pictures
Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to
traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer╞s hardware
resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a
pluggable node system; users can extend and customize the system by writing new shaders, cameras,
filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined
geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a
primary renderer for animation and visual effects.

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_cinema_4d_ci_2_2_2_ci_2_2_2_3_html

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