Scans for concept art / OLD SHIPYARD & OLD TOWN / 3d kitbash

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Scans for concept art / OLD SHIPYARD & OLD TOWN / 3d kitbash

PLEASE READ 🙂
Pack contains over 26 photoscanned 3D assets from OLD SHIPYARD PACK and 2 BLENDER SCENES (without the characters, check here for more information: https://www.artstation.com/artwork/Vyk0GR ).
For most of them I've prepared low and high poly versions, with single 4K and up to 20x4k textures per model, as some of them are huge in scale and perfect for that texture juice in FG/MG and some are messy, usable only in BG. Assets are NOT GAME READY, they're meant for concept art 🙂 Most of the backs are hollow and THERE ARE GLOOPS 🙂

SCANS DETAILS:

shipyard-boat - 150k verts / 4k & 8x4k textures

shipyard-boatbuilding - 100k & 2.5m verts / 4k & 17x4k textures

shipyard-ruinedlongwarehouse - 100k & 570k & 2.5m verts / 4k & 5x4k & 20x4k textures + blender tweaked

shipyard-facade - 200k verts / 6x4k & 2x4 textures + blender tweaked

shipyard-facade-2 - 205k verts / 4x3k textures

shipyard-facade-3 - 85k verts & 1m verts / 4x4k & 4x5k textures

shipyard-facade4-huge - 230k verts/ 4x4k textures

shipyard-pavement - albedo and displacement maps, 4k

shipyard-crane - 100k verts / 4k & 6x4k + blender tweaked (too messy to use in FG)

shipyard-crane-tall - 100k verts / 4k + blender tweaked (too messy to use in FG, although the bottom part of it is great) 

shipyard-junction-box-1 - 150k & 1m verts / 4x4k & 10x4k textures

shipyard-junction-box-2 - 450k verts / 3x4k textures

shipyard-junction-box-3 - 250k verts / 5x4k textures

shipyard-metal-construction-1 - 100k / 4x4k textures

shipyard-metal-construction-3 - 200k / 4x4k textures

multiple boxes/containers - 12-26k / not scans, but models with textures.com textures 🙂

oldtown-construction greeble - 2*500k verts / 2*4k textures

shipyard-greeble-1 - 125k / 4x4k textures

shipyard-greeble-2 - 500k verts / 2x4k textures

shipyard-greeble-3 - 400k verts / 2x4k textures

shipyard-greeble-4 - 400k verts / 5x4k textures

Formats: .fbx and .blend, Albedo and Normal maps, a lot of the models have blender tweaked roughness maps created from albedo

Scans, environment

https://krynski.gumroad.com/l/igimf

File Hosting: drive.google.com

(Generated from Filled Request)



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