SimpleAnime - Fast Anime / Retro Texturing

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SimpleAnime - Fast Anime / Retro Texturing

Features:

Fast presets:

Golden Hour (amber / sky blue)

Hyper Retro 32-bit (white / purple)

Clean Anime (white / lilac)

Two-Tone Anime 2kage (lavender / indigo)

Backlit Anime (cyan / navy)

Ink Comic (cream / blue)

Manga B/W (black / white)

Handheld Green (lime / deep green)

CRT Arcade (warm / electric blue)

VHS Tape (orange / teal)

Old Stylized Hand Paint (cream / teal)

Create color base:

3 Options:
1) Layer below (Pass through)
2) Own Color
3) Image below

Light Controls

Light Yaw & Pitch: rotate and tilt the light direction freely

Light Color: tint the lit side with any color

Light Intensity: balance the lit side against the base albedo

Shadow Color: pick a custom color for shadows

Shadow Saturation: push shadows into vivid, colorful tones

Ambient Amount: control overall fill light

Light Wrap: soften the falloff between light and shadow

Shading Contrast: sharpen shading for bold, hyper stylized shadows

Light Temperature: optional warm/cool temperature-based lighting

Toon Controls

Toon Amount: blend between smooth shading and hard cel-shaded banding

Toon Bands: set how many shading steps the toon effect uses

Pixelate Controls

Pixelate: toggle a retro pixel art look on or off

Pixel Grid: set the pixel resolution, from chunky blocks to fine detail

Surface Controls

Specular Amount: add a baked sun gloss highlight to surfaces

Specular Size: control how tight or broad the highlight appears

Ambient Occlusion Amount: deepen contact shadows in creases and corners for added depth

Anime Controls

Anime Cel Amount: blend in a clean two-tone anime cel-shading look

Anime Shadow Yaw & Pitch: position the anime shadow direction independently from the main light

Shadow Threshold: move the terminator line to control where light turns to shadow

Shadow Edge Softness: choose between crisp, sharp shadow edges or a softer transition

Core Shadow: add a darker core shadow band for extra depth and definition

Rim Light Controls

Rim Light: toggle a glowing backlight that outlines your model's edges

Rim Color: choose any color for the backlight glow

Rim Yaw & Pitch: aim the backlight around the model, relative to the camera view

Rim Width: set how thick the glowing edge appears

Rim Amount: control the strength of the backlight

Rim Shadow Gate: limit the rim glow to shadowed areas for a true backlit look

Hard Shadow Controls

Hard Shadow Amount: layer a bold, graphic shadow on top of the base shading

Hard Shadow Yaw & Pitch: aim the hard shadow independently from the other lights

Hard Shadow Threshold: move the terminator line to set where the shadow begins

Hard Shadow Edge Softness: keep shadow edges razor-sharp or soften them slightly

Hard Shadow Tint: color the shadow with a multiply tint for stylized moods

Second Shadow Band: add an extra shadow step for deeper, layered shading

Ink Lines Controls

Ink Lines: toggle hand-drawn style ink linework baked into the texture

Line Color: choose any color for the lines

Line Amount: control the line opacity

Line Threshold: adjust how sensitive line detection is, from minimal to detailed linework

Line Edge Softness: keep lines crisp or give them a softer, brushier edge

Concave Lines: draw lines into crevices, folds, and creases

Convex Lines: highlight ridges and raised edges with linework

Silhouette Lines: add outline strokes along the sides of the object

Silhouette Yaw & Pitch: rotate the silhouette direction to control where outlines appear

Normal-Map Edge Lines: pull extra line detail from the normal map

Normal Edge Width: set the thickness of normal-map detail lines

Shadow-Side Bias: concentrate ink on the dark side for a comic-style shadow effect

Ink Light Yaw & Pitch: set the light direction that decides which side gets heavier ink

Grain Noise:

Grain: toggle a film-style grain texture on or off

Grain Amount: control how strong the grain appears

Grain Scale: adjust grain size, from coarse and chunky to fine and subtle

Grain Color: blend between monochrome grain and colorful RGB noise

Grain in Shadows: add extra grain to darker areas for a gritty, analog feel

Duotone Controls

Duotone: toggle a stylized color-grade effect on or off

Duotone Amount: blend between the original colors and the duotone look

Duotone Shadow: choose the color for the darkest areas

Duotone Mid: choose the color for the midtones

Duotone Light: choose the color for the brightest areas

Comic Noise:

Dots: toggle a comic-print dot pattern on or off

Dots Amount: control how strongly the dots show through

Dots Scale: set the dot density, from big bold dots to fine print detail

Dots Angle: rotate the dot pattern for a classic printed look

Dots Ink: choose any color for the dots

Palette Controls

Posterize: reduce colors to flat, distinct levels for a graphic look

Posterize Levels: set how many color steps each channel uses

Retro Dither: add a classic dither pattern to break up color banding

Palette: remap colors to a preset retro palette

Palette Amount: blend between the original colors and the chosen palette

Retro Screen

CRT / VHS: toggle a retro screen and tape effect on or off

Scanline Amount: control how visible the horizontal scanlines are

Scanline Rows: set the scanline density, from thick retro lines to fine detail

Chromatic Aberration: add RGB color fringing for an authentic analog glitch look

Conventions Controls

Invert Tangent Green: flip the normal map's green channel.

This plugin let you you create any cartoon, anime, or retro texture in just minutes!
It will also optimise your work with less layers and loading times.

Software: Substance Painter

Blender, addon, Addon, blender, blender addon, Texture

https://nhanceschool.gumroad.com/l/SimpleAnime?layout=profile

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