RPG Engine V6

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RPG Engine V6

Descrizione
⚑ Latest news
πŸ—“οΈ Trello Roadmap (NEW)

πŸ“œ New Documentation (Work in progress)

πŸ›« Onboarding

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🎯 Target audience
πŸŽ“ Beginners

- Learn professional project structure via tutorials & documented systems

- Understand modular design and scalability

⚑ Professionals & Studios

- Jumpstart production with AAA-ready architecture

- Optimized with async streaming, interface-driven design, soft references

- Multi-threaded BP-to-C++ workflows

πŸ’° Production value & cost savings
RPG Engine is not a small template or feature pack β€” it is a full Unreal Engine project that has absorbed over 10,000 hours of focused work on systems, architecture, and multiplayer gameplay.​
At typical senior UE5 rates, building a comparable multiplayer RPG/Survival/Shooter framework from scratch would realistically cost $500,000–$1,000,000, while this asset gives you that production‑ready foundation instantly for the price of a single purchase.

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πŸ“š Resources
Showcase & Demo

Documentation, FAQ & Tutorials (How to Add Map, Weapons, Metahuman Skins etc.)

Discord Community

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πŸ”₯ Features
πŸ‘€Character & Customization
- Full MetaHuman integration with async loading

- Dynamic clothing system with real-time visuals

- Wardrobe & Weapon Modification Table

- Enhanced Input for modern rebindable controls

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βš”οΈ Combat Systems
πŸ₯Š Melee Combat

- 3 attack zones + target tracking

- 5 attack types: Basic, Aerial, Ranged, Splash, Super Combo

- 10+ cinematic combat cameras

- Buffs & Debuffs (Freeze, Burn, Knockout, Poison)

πŸ”« Firearms

- Pistols, rifles, snipers, rocket launchers, crossbows

- Mechanics: overheating, ricochet, penetration, dynamic crosshair

- Modifications: scopes, silencers, flashlights, grips, mags, red dot

- Ammo: Standard, Electric, Explosive, Armor-piercing

πŸ’£ Grenades

- Frag, Smoke, Stun, Marker, Poison Gas, EMP

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πŸ›‘οΈ Armor & Equipment
- 6 armor classes with caliber-specific protection

- Tactical gear: headphones, goggles, gas masks, NVG & thermal devices

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πŸƒ Movement & Parkour
- GASP: parkour on any mesh

- Climbing, scalable obstacles, ladders

- Advanced doors (5 lock types)

- Swimming system

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✨ Special Abilities
- Healing, Telekinesis, Energy Strike

- Teleportation via waypoints

- Summonable clones, Stealth mode, Resistance perks

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🧠 Advanced AI
- 3 difficulty tiers, 37+ parameters

- Sensory system: sight, hearing, memory

- AI uses weapons, armor & grenades

- 22+ Behavior Trees with EQS

- Dynamic reactions: stun disorientation, gas poisoning, tactical regrouping

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πŸ—ΊοΈ Game Systems
- Inventory with upgrades

- Crafting, Vendors, Quests, Dialogues

- Minimap + Worldmap with filters

- Survival: hunger, thirst, temperature, poisoning, pollution/shower

- Skill tree + XP-based progression

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πŸš— Vehicles
- Integrated vehicle system (cars, expandable)

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βš™οΈ UI & Settings
- Menus: Main, Pause, Multiplayer Lobby

- Pre-game loadout system

- Save & Load with multiple slots

- Graphics, audio, gameplay settings

- Icon generator for UI assets

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πŸ†• Updates
V6: Scalability Refactor: Mediator Pattern & System Optimization, Modular architecture

V5: Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems

V4: Modified GASP: parkour on ANY meshes, New motion animation system (GASP + Anim Layers), Gameplay Tags, Swimming, Rocket Launcher, New swimming, Weapons now auto-lower, New Tools: Item Generator, Character Assistant, Chat features

V3: Mutable plugin, DLSS, Lean, Dynamic crosshair, Shoulder swapping

V2: Vehicles

V1: Quest NPC, Dialogs, Crafting, Vendor NPC, CCTV, Thirst & Hunger

β€”-

πŸŽ“ Last Tutorials
- How to Add a New Map

- How to Add a New Firearms

- SRPG Engine + New MetaHuman Creator Plugin

Weber Systems

https://www.renderhub.com/stormlux18/grace-for-genesis-8-female

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