
Red Panda Animation | Photorealistic Red Panda 3D Model Ready for Animation and Rendering
Description
It consists of the body, eyes, lacrimal glands and oral cavity.
Polygons
Body: vertices: 38,249; polygons: 37,762
Eyes: vertices: 1,894; polygons: 1,920
Tear Glands: vertices: 784; polygons: 704
Oral Cavity: vertices: 31,093; polygons: 30,606
Total: vertices: 72,020; polygons: 70,992"
Project Format There is a Blender project and an OBJ file.
Size of Maps
JF0O4V00_RedPanda_Hair_BaseColor.1001.png, 4096* 4096
JF0O4V00_RedPanda_Hair_BaseColor.1002.png, 4096* 4096
JF0O4V00_RedPanda_Hair_Roughness.1001.png, 2048* 2048
JF0O4V00_RedPanda_Hair_Roughness.1002.png, 2048* 2048
JF0O4V00_RedPanda_Skin_BaseColor.1001.png, 4096* 4096
JF0O4V00_RedPanda_Skin_BaseColor.1002.png, 4096* 4096
JF0O4V00_RedPanda_Skin_BaseColor.1003.png, 4096* 4096
JF0O4V00_RedPanda_Skin_Normal.1001.png, 4096 4096
JF0O4V00_RedPanda_Skin_Normal.1002.png, 4096 *4096
JF0O4V00_RedPanda_Skin_Normal.1003.png, 4096 *4096
JF0O4V00_RedPanda_Skin_Roughness.1001.png, 4096 *4096
JF0O4V00_RedPanda_Skin_Roughness.1002.png, 4096 *4096
JF0O4V00_RedPanda_Skin_Roughness.1003.png, 4096 *4096
JF0O4V00_RedPanda_Skin_Specular.1001.png, 4096 *4096
JF0O4V00_RedPanda_Skin_Specular.1002.png, 4096 *4096
JF0O4V00_RedPanda_Skin_Specular.1003.png, 4096 *4096
JF0O4V00_RedPanda_Skin_SSS.1001.png, 4096 *4096
JF0O4V00_RedPanda_Skin_SSS.1002.png, 4096 4096
JF0O4V00_RedPanda_Skin_SSS.1003.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the entire model. It has two customized attributes:
Follow_Head: Controls whether the head follows the body rotation.
Follow_Neck: Controls whether the neck follows the body rotation.
CTR_gravity: Controls the center of gravity. It has three customized attributes:
tail_IK_FK: Switches between IK and FK for the tail.
tail_IK_follow: Controls whether the tail IK controller follows the body controller's movement.
tail_follow: Controls whether the tail IK and FK controllers follow the body controller's rotation.
CTR_spine_a, CTR_spine_b, CTR_spine_c: IK controllers for the spine.
CTR_head: Head controller.
CTR_FK_tail_c-l: FK controllers for the tail.
CTR_IK_tail_a-d: IK controllers for the tail.
CTR_IK_foot_fr_a.L, CTR_IK_foot_fr_a.R: IK controllers for the front legs.
CTR_setting_fr.L, CTR_setting_fr.R: Each contains three customized attributes:
IK_FK: Switches between IK and FK modes for the legs.
IK_stretch: Controls whether the legs stretch in IK mode.
foot_follow_body: Controls whether the front paws follow the center of gravity controller’s movement.
CTR_IK_foot_bk_a.L, CTR_IK_foot_bk_a.R: IK controllers for the hind legs.
CTR_setting_bk.L, CTR_setting_bk.R: Each contains two customized attributes:
IK_FK: Switches between IK and FK modes for the legs.
IK_stretch: Controls whether the legs stretch in IK mode.
CTR_jaw_b: Controls the opening of the mouth.
And many more…
Animation
Unlooped walking animation at 30 fps, frame range 0-240 frames
Unlooped trotting animation at 30 fps, frame range 0-240 frames
Unlooped playing animation at 30 fps, frame range 0-330 frame
Red Panda Animation, animals, Panda
https://www.vfxgrace.com/product/red-panda-animation-vfx-grace/
