
Driver-Rig: Shape Keys To Bones
Ever tried setting up shape keys to be driven by bones? If so, you know how long and tedious the process can be to such an extent, to even be seen as unrealistic.
DriverRig is a simple, a necessary tool that can tame this big problem and remove all the wasted time that usually takes for manually setting these shape keys to be driven by bones.
What this entails is a more automated process to the utilization of your 3D or 2D model's topology. It doesn't matter what form that model is. Facial control over a character is one of the most powerful usages you could get.
So what can you do
Make a list of Control Bones that activate shape keys
Generate drivers for all targeted shape keys so moving the bones in a specific way triggers them
Convert armature motion to keyframes, as well as shape keys, for exporting out of Blender
Create a 3D UI with headings and Custom Bone Shapes for visual clarity
Speeds up the process of adding bones and setting up drivers on shape key
Much easier to test, track, edit and delete than it is in default Blender
Use the generated shape keys in Unreal Engine 5, Unity and so on
A bone can trigger multiple shape keys
A shape key can be triggered by multiple bones
What are the versions
Custom Bone Shapes without the addon (157 shapes as a .blend file)
Full addon + the Custom Bone Shapes
Non Daz-Poser Models, blender, addons
https://blendermarket.com/products/driverrig-shape-keys-bones
