
Banshee Unreal Engine
Feature:
Separate mesh parts
52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
5 ready-made facial emotions
Morph target Transformation to Banshee
Morph target Teeth
Hair/Cloth physics simulation
Face/body dirt mask
Blood mask:
Face 8
Hands 1
Changing color Skin/Eyes/Dress
Character:
Polygons: 35352
Vertices: 40015
Triangles: 42122
YoungHair:
Polygons: 12663
Vertices: 19233
Triangles: 24998
OldHair:
Polygons: 12511
Vertices: 25167
Triangles: 25290
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
The model has a UE4 Skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
Banshee, Unreal Engine,Dary Palasky
https://www.unrealengine.com/marketplace/en-US/product/banshee
