
R-Tune Vehicle Physics V1.1.5 (UE5.4)
Animation
R-Tune 1.0 features a built in animation system separate to the physics core that fully supports take recorder. This animation system (UAS) is unified with the rest of R-Tune, allowing for the same parameters used to control vehicle movement to drive the animation.
An Open, Extendable Architecture
An asset becomes a trap when you can't change its fundamental behavior. R-Tune is built to be expanded. You will never hit a hard feature wall. Core parameters are exposed for you to override and control in Blueprints. You can easily add custom logic for unique abilities like boosting, tap-to-drift, or even change driving mechanics mid drive.
Proven to Handle Any Vehicle You Can Imagine
A system designed only for cars will struggle when you decide to add something different. R-Tune's architecture has been battle-tested across a huge variety of vehicle types. Your creativity is not limited. The same core system that powers the drift cars also powers articulated forklift trucks, anti-gravity racers, hovercrafts, and bikes. This proves the underlying physics model is robust and flexible enough to handle whatever your project requires in the future, from simple cars to complex, multi-part machinery.
Future proof - Updates
Your investment is safe and grows in value over time. With a history of major updates from 1.0 to 2.0, you can be confident that R-Tune will keep up with new engine versions and support your project for the long haul, without EVER breaking any projects between updates.
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