Post Apocalyptic City (unreal 4.27 4.26)

Post Apocalyptic City (unreal 4.27 4.26)

Post Apocalyptic City (unreal 4.27 4.26)

Pack comes with over 50 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type buildings with over 160+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers etc. Scattering systems that handle everything from debris scale to far away cities.

A library with over 500 different post apocalyptic styled assets like abandoned cars, bus stops and even furniture etc. Pack also includes nature assets like foliage and rocks for surrounding forest biome.

Landscape material allows the use of four layers, hi-quality textures, distance based details, tessellation and slope control with landscape grass. Materials support dirt, damage, wetness and parameters for color changing. Assets are using material instances so it's easy and fast to make changes.

Besides unique assets this pack also includes Post Apocalyptic Rifle and Vehicles packs and some assets from Post Apocalyptic District and Desert packs. Not built with networking in mind, will not work with static lighting due to instanced meshes.

Technical Details​
Features:
Over 50 blueprints for faster level creation
Building blueprint system that generates building exteriors/interiors with 160+ parameters
10 different styled buildings
A drivable car with paint control
Spline blueprints for highways, sidewalks...
Scattering system for debris and distance cities
Over 500+ different post apocalyptic themed assets
Advanced materials with multiple customizable parameters
Dynamic day and night system with rain weather option
4 layer landscape material with adaptive tessellation and distance based macro details
Example level with optimized dynamic lighting and landscape
Library of high quality tiling textures
Number of Unique Meshes: 512
Collision: Yes, automatically and manually generated
Vertex Count: 200-30 000 depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 210
Number of Textures: 396
Texture Resolutions:
4K (12)
2K (314)
1K (64)
512 (4)
256 (2)
Supported Development Platforms:
Windows: Yes
Mac: No

https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-city-01

Required Product:UNREAL

File Hosting: Google Drive

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