Ming-Mei Rigged Character for Blender (New Link!)

Ming-Mei Rigged Character for Blender

Ming-Mei Rigged Character for Blender

Ming-Mei is a stylized character made in Blender 2.91. She is made for use with Blender. She is also made for Vtubing, and the Unity file used to make the VRM is icluded. She has a couple outfits and all parts are textured including normals, and she has a full rig with expressions for both Blender and Vtubing.

BLENDER FILE DETAILS: The model is high resolution and all meshes are UV unwrapped. Each mesh has a subdivision surface modifier so it looks good when rendered. 2 Rigged Blender files (with and without GUI picker) *** Fully featured rig with IK/FK switch, foot roll, eye target lock, elbow pinning and more. 33 expressions saved in a pose library and shapekeys. 6 Clothing: dress, tank top, shorts, panties, 2 shoe styles. Clothes rests over the body mesh. With this strategy, new clothes can be made. Each clothing piece is rigged and textured, and can be toggled on and off in the outliner. Adjustable makup, hair, eye, and clothing colors 101 Textures: diffuse, normals, roughness, alpha, 1-4k resolution Beach photo stage - to make your own renderings.

Model information: Polys: 22,800 Verts: 29,700 (main outfit)

Rig information: The limbs are made with 1 bone setups with a twist bone so it helps avoids the candy wrapper effect. The rig has many features like IK/FK switches, eye and head lock, elbow pinning, foor roll hip roll and an illustrated GUI Picker and more. For all of the features to work, it requires the included plugins. The rig was made with Autorig Pro. It's a great rig to work with. There is more information on how it works here: http://www.lucky3d.fr/auto-rig-pro/doc/index.html

Textures: 101 in total. All needed texture types such as diffuse, specular, normal, bump, etc.. 4096*4096 for main textures like body and hair. Other textures like the clothing, eyes and teeth are smaller.

Extras: HDRI environment orientation control: this makes it easy to rotate and move your environment.

VRM FILE DETAILS: The VRM file can be used for Vtubing and it tested in VeeSeeFace. She has a dress and workout clothing. Her full body is rigged including her hair, but only her eyes are rigged on her face. The rest of the facial expressions for the mouth, eyes and eyebrows use blendshapes .

VRM Model information: Polys: 101,900 Verts: 118,700 (main outfit)

UNITY PACKAGE DETAILS: The unity package has the files that were used to make Ming-Mei's VRM's, and is made specifically to make and export her VRM's. This is provided for people if they know how and want to customize their VRM in Unity. It's not tested for other uses, but it does have a full body and hair rig. It laso has shape keys for the facial movements so you can make your own expressions.

https://www.cgtrader.com/3d-models/character/woman/ming-mei-rigged-character-for-blender-and-vtubing

File Hosting: Mega.nz

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