Yes I suppose the moral of the story is that although ZB, blender and even hexagon can be discouraging because of their weirdness if you can get over the hump (just requires some persistence) making simple changes to geometry becomes MUCH easier than struggling with no-quite-right pre-made morphs. I started with Hexagon - and although it was unpleasant to begin with (and also unstable) once I figured out how to move polys around with soft selection & symmetry lots of "standard" daz problems (autofit, dforce mesh torture, various forms of weird clipping, poking, crinkling etc.) became much easier to resolve.