Nice! I can see the advantages too. I have seen, in the past, people use Iray Wet FX works or geoshell that had discoloration in the shader preset. It is a lot to learn and catch up on. I remember the difficulties of going from V4.2 to G2F conversion. What a headache, wasn't it? I am glad that everything is streamlined. Perhaps, there will be no oddly placed Iray and Uber Iray presets to deal with again. I downloaded the UV for legacy. Thanks.
Sorry for the confusion. I did not invest time in dforce or character conversion, but I have used DAZ3d long enough from Genesis 2 - Genesis 8 to know that surfaces can have gloss and other stuff. This is why I am an intermediate- amateurish user.
Let's say you try to add tattoos to a torso. No torso mat. If you use V9 there is an existing gen mat, but on other G9 mat there seems to be like a line going across the geograft item. Is it a shader problem gloss vs. no gloss problem like with G3F and G8F mat?