NightWolf99

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  • #2034659
    5806ae0d1f97d46350307b138fb12561?s=80&r=g&d=mmNightWolf99
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    Thanks 🙂

    #2004800
    5806ae0d1f97d46350307b138fb12561?s=80&r=g&d=mmNightWolf99
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    So then the Daz industry, if we can call it that, thrives mainly on amateur personal use of the software and products? I don't know if it's even thriving though.

    #2004168
    5806ae0d1f97d46350307b138fb12561?s=80&r=g&d=mmNightWolf99
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    So then, more rays keep bouncing from the hairs, and hence more calculations to compute?

    By the way, why do you use Arnold? You use it in Daz? Instead of iray?

    #2003999
    5806ae0d1f97d46350307b138fb12561?s=80&r=g&d=mmNightWolf99
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    Looks good. You rendered that?

    I think landscaping design goes hand in hand with architecture. They complement each other. Remove the house, and the place will look monotone. But yeah, I think that when it's in the distance, what matters the most is the model itself, which can really even all be just basic rectangles with very little material work. Maybe copying-modelling some of the most minimalist but good designs out there wouldn't be too much work either 🤔

    #2003711
    5806ae0d1f97d46350307b138fb12561?s=80&r=g&d=mmNightWolf99
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    @Ethiopia Thanks for the renderhub link by the way. Those outdoors and indoors are really good. I wish they were on this site too 😀

    #2003596
    5806ae0d1f97d46350307b138fb12561?s=80&r=g&d=mmNightWolf99
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    That would for the horror genre heh. Would be cool to have something modern / architect / high quality. But I guess as it was suggested above, Evermotion is a good solution. It would be cool if they'd just be Daz-ready, because not everyone has Max and C4D.

    #2003586
    5806ae0d1f97d46350307b138fb12561?s=80&r=g&d=mmNightWolf99
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    Yeah the thing with texture quality wouldn't matter too much. The point of using a whole house is that it would be in the background, for instance in a natural evnvironment or in a street scene. Otherwise, as opposed to requiring closeup indoor or outdoor scenes like the ones on daz3d.com.

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