jadia

Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #725083
    60b5aeb9ba383 bpfulljadia
    Participant
    Rank: Rank-1

    Glad to know I wasn't the only one experiencing this.

    #601539
    60b5aeb9ba383 bpfulljadia
    Participant
    Rank: Rank-1

    Many of the vendors in SL are the same folks making things for DAZ/Poser. They use the same tools, Marvelous, Maya, etc and the basis for a working model is based on Daz models. While good design requires trying to keep polys as low as possible, the game has implemented a lot of tools in order to accommodate 'bad design' of high poly models, like distance rendering control, etc.

    Given all that, with clothing, you will be working with an OBJ file or a DAE, so you have to rig it.

    #600634
    60b5aeb9ba383 bpfulljadia
    Participant
    Rank: Rank-1

    Oh, I would probably just do a little at a time, just item by item, or maybe a group of things like shoes, or jewelry or whatever.

    #600590
    60b5aeb9ba383 bpfulljadia
    Participant
    Rank: Rank-1

    Well I have 30 gigs of stuff; clothing, hair, shoes. Lots of fantasy accessories. Like the photo below, lots of necklaces, staffs, headpieces, etc.

    Examples

Viewing 4 posts - 1 through 4 (of 4 total)

 

Post You Might Like