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November 12, 2020 at 7:53 PM #1642190
Shape Gen Plus lets you pick a set of morphs for the base G8 figure and randomize them; you can pick from any morphs you have installed. It's not exactly what you are looking for, but it's as close as you get.
November 11, 2020 at 10:01 PM #1641910The impression that I got from conversations on DAZ during the wait for Ampere support was that Filament will eventually replace iray as the default renderer. It's faster, open source, supports hardware acceleration from all hardware rather than just CPU and CUDA, and most importantly exports directly into other more advanced rendering systems so DAZ can easily sell assets to more than just Daz Studio users.
These discussions came from people in the internal betas, so while they have more inside info than most of us, still take that with a healthy dose of skepticism.
November 11, 2020 at 8:38 PM #1641894From my basic level understanding, it's a physical based renderer, which means it is a lot more like real life than what iRay does as far as light interactions. It can do stuff like really shine through and bounce off surfaces, which is why you can see dimples and pores better, and the physical texture of things like fabrics. In theory, it can allow things like when a light on a table with a shade on it lights an area by both diffusing through the shade and bouncing off the table and ceilings and walls, or how a flashlight casts a beam in fog, but also lights the fog itself up, which in turn lights the objects in it. It also casts accurate diffused shadows, but as of now the Filament engine can't do it.
All of this assumes the objects and lights in the scene are made with PBR in mind, which from what I am seeing with the default stuff in DAZ is most definitely not the case. Everything iRay causes a washed out mess that's not remotely useful. It's obvious that using Filament will require some new tools and some learning.
October 16, 2020 at 11:07 PM #1635682Fit Control is an interesting product. For something that's called "fit" it usually ends up making your clothes look like they are something hovering around your figure rather than actually fit on them. The chest morphs, especially - Fit Control has a habit of making a simple t-shirt look more like like a medieval breastplate.
October 16, 2020 at 9:34 PM #1635663Another thing to try when this happens is to set the object scale a couple percent higher on frame zero of your drape animation and then drop it back to default at the frame where your pose is set. This will slowly lower the size over time and often dForce will conform better.
You can also work from the other direction, setting a morph to 1% at frame zero and what you want it set to at the base pose frame - this works especially well for nipple morphs, which have a really annoying habit of poking through due to lack of poly count over that area in most clothing.
There are some other good tricks you can do with gravity on some types of objects to make them "grow" into your pose. Selective use of the freeze sim and hide object functions for problem nodes is useful as well, especially with dForce hair.
August 24, 2020 at 3:20 PM #1622628I have been using Hagar for G8F for my skinny needs of late. You'll need to replace her eyebrows, but she's a good balance of "skinny, but not alien".
July 14, 2020 at 3:36 PM #1614665Thanks for this! Some points headed your way 🙂
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