flatshade

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  • #1838449
    599ac7ff531e0 bpfullflatshade
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    There's still Octane but OTOY went full retard long ago when it comes to licensing...

    #1838420
    599ac7ff531e0 bpfullflatshade
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    The Iray implementation in DAZ is gimped on purpose. It renders a lot slower than the commercial version(for Maya).

    I also can't imagine doing any of the heavy lifting in DAZ itself. For me, it's simply a character creator. Everything gets exported over to Maya, with either Arnold or V-Ray as my renderers of choice(asset/scene-dependent).

    Not much experience with blender...

    #1836459
    599ac7ff531e0 bpfullflatshade
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    Rank: Rank-1

    It's easy to give most of the older assets a second life (no pun intended), with the shaders redone and some of the textures converted. A lot of it still works for background stuff.

    I just keep ungodly amounts of old Poser stuff around for kitbashing and projects that specifically need older looking stuff i.e. most of this goes into sprite renderings for a few indie game projects (most of this doesn't even involve PBR workflow).

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