I like it! Maybe bring her hair down on the right side (her left) with Mesh Grabber, posing morphs or DForce (I personally haaaate DForce hair however, I only try to simulate once or twice).
Do you remember your camera parameters?
I wonder how it might look with the camera pulled back a little with a different focal length and width.
I would try bringing the young lady higher up in the shot, however the back of the sofa would cut off some of the items in the background (I like that lamp, clock and the windows, though a teeny bit of DOF might reduce the roughness of the windowpane textures).
I spend hours staring at the same render I'm setting up so I do not notice certain things until after postwork and have to start over again!