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  • #2142211
    d5b6a77d1c4a0485cd3eecfe98234349?s=80&r=g&d=mmDW
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    @ulysses Ah, got it! Thanks for sharing your perspective. Makes sense how different setups can make the same character feel quite different.

    #2142159
    d5b6a77d1c4a0485cd3eecfe98234349?s=80&r=g&d=mmDW
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    Rank: Rank-1

    @Kheops Yeah, I’ve heard this feedback from a few people too. Since Daz Studio models are highly customizable, I thought just doing the head part would be enough. The body was never going to match the game version perfectly anyway, and making full body morphs slows me down a lot. For experienced users that usually works fine, but like you said, for beginners or people who just don’t mess around with morphs much, it can be a bit of a hassle.

    From next month I’m planning to start including body morphs in my workflow. If it doesn’t slow me down too much, I’d also like to go back and update some of my older models with proper body morphs too.

    Also, if there’s anything about the head morphs, textures etc. that doesn’t look quite right, feel free to let me know here or in DMs. I’m always open to feedback from anyone!

    #2142086
    d5b6a77d1c4a0485cd3eecfe98234349?s=80&r=g&d=mmDW
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    Rank: Rank-1

    @ulysses Interesting choice! I'm curious, what do you like about Zeppers's model? I notice some differences, like the chin, lip, and eye shapes that seem off from the original. Plus, the iris looks a bit distorted and the color is different. I really tried to make mine as close to the original as possible, so I'm curious if you found something in theirs that you prefer. Your feedback would really help me improve. By the way, here's how my Tifa looks with my lighting setup. https://i.imgur.com/sSnTRK9.jpeg

    I'd love to hear your thoughts!

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