@Kheops Yeah, I’ve heard this feedback from a few people too. Since Daz Studio models are highly customizable, I thought just doing the head part would be enough. The body was never going to match the game version perfectly anyway, and making full body morphs slows me down a lot. For experienced users that usually works fine, but like you said, for beginners or people who just don’t mess around with morphs much, it can be a bit of a hassle.
From next month I’m planning to start including body morphs in my workflow. If it doesn’t slow me down too much, I’d also like to go back and update some of my older models with proper body morphs too.
Also, if there’s anything about the head morphs, textures etc. that doesn’t look quite right, feel free to let me know here or in DMs. I’m always open to feedback from anyone!