ChoppinWood

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  • #2163895
    0e08af37ba17b18c4418a02dd1305f79?s=80&r=g&d=mmChoppinWood
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    From what I can tell so far, the Premier morphs are supposed to be encrypted and so difficult to 'share'. So it seems the solution with the filled requests was to export the morphs as custom morphs, but HD morph creation through Daz itself is restricted to people who sell in the daz store or whatever. The only way I know to import HD morphs into daz is by using Xin's Dhdm addon for blender. But that method uses a multiresolution modifier on an un-subdivided mesh. I've been messing around trying to un-subdivide to base resolution and then using multisresolution modifier + dhdm addon to create custom dhdm files but so far it's resulted in a bunch of glitched out morphs.

    #2163885
    0e08af37ba17b18c4418a02dd1305f79?s=80&r=g&d=mmChoppinWood
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    It looks like the base obj meshes were exported at subdivision 1. They have 200k vertices, meaning they don't match up to base Genesis 9 @ 50k. One thing I tried which seems to have semi worked is I used Blender to un-subdivide the mesh and then imported that. I am uncertain whether or not the morphs themselves were HD, because if they were, then that would mean un-subdividing gets rid of a lot of intended detail

    #2163882
    0e08af37ba17b18c4418a02dd1305f79?s=80&r=g&d=mmChoppinWood
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    Rank: Rank-1

    I, too, would like to know this.

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