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  • #1701548
    60b58a235ede5 bpfullMarkus
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    Rank: Rank-1

    I use Rizom for the most part only for the much better algorithms. I mark the cuts in Blender, export the object to Rizom using the bridge (ctrl + a to select all) and let them unfold, optimize and pack there - then click import in Blender and everything is done. Bridge starts RizomUV and exits it automatically. Where Blender tends to unfold messily, inaccurately and pack really badly, Rizom gives me the best algorithms the industry currently offers. The additional time required by the bridge is maybe 20 seconds for a much better result and it's comfortable - there's no reason not to use it.
    And all the other features RizomUV offers are super useful when needed.

    #1698397
    60b58a235ede5 bpfullMarkus
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    Rank: Rank-1

    Well, that's your opinion, but I think it's completely exaggerated.
    Daz3D has a very clear target group whose needs are covered by 98%. There are enough people out there who just want to be creative as a hobby after work, and that will remain the case for a long time. People who have scruples to get any pirate copies on the Internet and do not have or want to raise the financial means to acquire professional software that quickly goes into the xxxx $. Whereby they then have nothing but the software and first have to painstakingly train all the skills over years to realize in the end that they simply lack the talent. I don't see a competitor for this main target group.

    The people who complain are a very small minority who, like everywhere else, are simply very loud. Complaining is easier than delivering results in other software, because if someone can deliver results, he would have switched long ago and would not complain about a software that in fact does all the work for him.

    Whoever wants to create photorealistic images or even animations, professionally anyway, is completely wrong with Daz3D - that's the way it's always been.

    #1698344
    60b58a235ede5 bpfullMarkus
    Participant
    Rank: Rank-1

    The developer of Unfold has abandoned the project and developed RizomUV. Can be found everywhere.
    From me a little bonus, a Blender-RizomUV Bridge:
    https://mega.nz/file/ZXIwTBjC#b5T_GI_Fs47RAgCwPWkkKDq83v9Ck0fnnXHqt7hG9lY

    Blender's UV tools are pathetic.

    Have fun

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