3Demon

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  • #2192197
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Um...add it manually?

    All the script does is make it automatic.

    #2192069
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    I did a deep dive, but found nothing close. Given the mirrored symmetry of the wrinkles/folds on the arms, I doubt it's AI.

    #2191944
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    That may be the dress, but the character is a bit more complicated, given custom character mixing.

    'https://www.daz3d.com/forums/discussion/comment/8876651/'

    Note the very last entry and attached image.

    #2191942
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    There are methods for transferring morphs from G8 to G9. But I don't have anything specific to suggest. A search online will offer you a variety.

    Textures though? To my knowledge, the simplest method is using:

    Legacy UVs for Genesis 9 Genesis 3, 8, and 8.1 Female
    Legacy UVs for Genesis 9 Genesis 3, 8, and 8.1 Male

    They allow you to use G8 textures on a modified G9.

    My recent experience with Legacy UVs was using them to apply M4 textures to a G3M figure, which it modified with geoshells to supply the M4 material zones (IIRC). It worked fine.

    #2191940
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    “Enter The Forum”

    A Studio user takes pride in the scene they’ve rendered. They composed the scene from models they purchased.

    A second Studio user scoffs, saying they shouldn’t have used the scene ‘out-of-the-box’, but rather kitbashed it with other purchased models.

    Modeler 01 enters and scoffs, opining that their own method is superior, because they produce their own models to compose scenes to render. They dismiss those who buy models made by others who then produce scenes to render.

    Modeler 02 chimes in explaining that their method is even more superior, because they generate primitives to produce models to then create scenes to render.

    Modeler 03 says that their method is even more superior, because they don’t rely on the program to generate primitives. They claim they make their own custom primitives from scratch by creating polygons from vertices.

    Both Modeler 01 and Modeler 02 scoff at Modeler 03 saying that that is a waste of time.

    Modeler 04 enters the forum and says they learned to code and produced their own modeling program that offers options their programs cannot and therefore their method is the pinnicle of superiority.

    Coder 01 asks Modeler 04 what coding method they used, because this method is better than that method.

    The original Studio user says those are all intriguing methods to employ to create scenes to render, but prefers the Studio method because it’s simple, fun, and satisfying to them.

    The original Studio user asks how they got started in modeling and coding. The modelers all say they started out using Studio/Bryce/Poser 10-20 years prior, but wanted to exceed the limitations of those program(s). The Studio user points out that they are all scoffing at decades old versions of themselves.

    Then an AI user enters the forum who touts the advantages of downloadable Loras. They all scoff at the AI user for generating images instead of making the images themselves.

    Another AI user scoffs, saying it’s better to model one’s own Loras.

    'Round and 'round she goes.

    What do they all have in common?

    They render images that they hope will satisfy their needs and/or desires.

    Anything else is mere preference.

    #2191537
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    I'd suggest you do the former, then if that doesn't satisfy, do the latter.

    #2191536
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Block Heel Pumps for Genesis 9, 8 and 8.1 Female

    TIP: Geometry Editor makes it simple to delete the strap

    #2191523
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    She's got goofy toes 🙂

    #2191413
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Hmmm...

    Just spitballing, but I imagine something like aligning a base res G8F to the Blender model (or vice versa), then making new UVs, then baking the texture to the new UVs. Or something like that. I'm sure there's a way. How complicated though? <shrug>

    Or...

    Isn't there a method using Transform Utility for fitting other figures to 'fit' G8F? Maybe there's a solution in that?

    #2191402
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Shouldn't 'Blender UE4 importer' be the simplest means? Unreal formats, such as .umap or .uasset, aren't native to Blender, but 'Blender UE4 importer' seems to rectify that.

    Consider: What's the cost of 'Blender UE4 importer'* vs the benefit of having Unreal assets at your fingertips?

    *provided it actually works, of course.

    #2191401
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    @thomasbr By the way, those are really nice images. And your English is fine.

    #2191315
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Monk is gone? Oh that's a shame. May God rest his soul.

    No man is an island,
    Entire of itself.
    Each is a piece of the continent,
    A part of the main.
    If a clod be washed away by the sea,
    Europe is the less.
    As well as if a promontory were.
    As well as if a manor of thine own
    Or of thine friend's were.
    Each man's death diminishes me,
    For I am involved in mankind.
    Therefore, send not to know
    For whom the bell tolls,
    It tolls for thee.

    #2191222
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    What @diksalad said. I've been out of the posting game, so I forgot about the dead post delay and the approval wait time. Good luck.

    #2191219
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    And that's the crux of my above questions. In addition to getting a satisfying end result, there is the process of doing. Some people just aren't 'satisfied' by the AI process. Or not yet anyway*. The same applies to painting, penciling, inking, Photoshopping, and everything else.

    I bake. I could just buy a cake at the bakery. Or buy a prepackaged cake mix. But I prefer to work from scratch. I enjoy the process of mise en place.

    But make no mistake, I want premade cakes and prepackaged cake mixes to be available for whomever wants to take advantage of them. Although I don't use them, it may be the preferred method of others.

    And regarding Iray being slow, it sure can be. But everything is slower than something else. Iray is supremely faster than oil painting. But I don't want to oil paint anyway.

    *Currently, AI is a toddler. Before long, it'll be an adult. We'll see what we see.

    #2191213
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Contact an admin. I believe @monkseye is the guy you need.

Viewing 15 posts - 1 through 15 (of 314 total)

 

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