3Demon

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Viewing 15 posts - 1 through 15 (of 325 total)
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  • #2193902
    587c09e603e20 bpfull3Demon
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    Rank: Rank 6

    'Noggin's Duck- Mallard' has a realistic duckling.

    #2193881
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    The thumb ring seems to be from 'Statement Rings Collection for Genesis 8 and 8.1 Females'

    And maaaybe the rings are from 'dForce Saphira Outfit for Genesis 9 Feminine'.

    #2193301
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    It's available over on the other site.

    #2193300
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    "3Demon did the heavylifting in finding the asset"

    I merely identified it. I tried and failed when you first posted it. But I couldn't have IDed it without the bread crumbs above. Finding it is another issue entirely.

    #2193260
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    The outfit is 'Death Bringer' (#8182)

    #2193139
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    I'm not alerting you to a contest, but to an opportunity to gain Marketplace Points. You can't enter a contest after it has advanced to the voting stage.

    #2192749
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    You'd have to be guessing, because you have no knowledge of what is acceptable to me. You aren't aware of my critiques of Studio because it isn't the topic. That's a hackneyed fallacious attempt to shift to a topic we aren't discussing. But just to be clear, I don't consider pokethrough acceptable. I'd consider evident pokethrough to be the careless oversight of the user, such as yourself not even noticing your model has melded toes during an enthusiastic demonstration of the wonderous capacities of AI image generation. And then pretending it's natural. But notice this: I'm not evangelizing Studio.

    No one at all cares that you prefer AI. No one at all cares that I don't. I too believe it is a valuable tool. And it will get even better than it already is. I believe I've made that clear.

    Thanks again for the demonstration. Let it rest and go enjoy making images. As I will. It's really that simple.

    #2192663
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6
    #2192662
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    A question as to your motive, which you explained, isn't an attack. That's why I said you were defensive, which you admit to, slightly or not. How you interpret a question, devoid of bold capitals, exclamation points, or profanity, is on you.

    Expecting the requisite number of toes on a human (in the process of your demonstration of the evolutionary advances in AI image generation capacities) isn't asking for perfection. It's the standard. Ethiopia notwithstanding.

    No one in this forum has ignored AI. And if you were of the belief that you were going to soothe their seething "hatred", I don't know what to tell you. But you are under yet another misapprehension that people only want a quicker result. As I and others have explained above, it is the process we enjoy; a process Stable Diffusion, ComfyUI, etal, cannot approach. Not yet anyway. That you don't understand, despite it being made clear, is only because you can't understand. But you will...in time.

    #2192612
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    I didn't say the toes were "ugly". I said they were "goofy", in an effort to draw your attention to them. Generally speaking, humans (with the noted exception of Ethiopia above) have 5 individual toes; not toes melded together. That you didn't notice, and still don't, is unsettling. I'm merely drawing attention to it. Which seems to bother you, given your snark. There's no need to be defensive. Not all criticism is hatefilled. And your goal, "There are tools that many will find useful for their needs, and figured I would show some of the things now possible." is fine; admirable even.

    Nonetheless, a sincere thank you for introducing these AI image generating options. I hope it helps more people have a better understanding of what current AI image generation can bring to the table.

    #2192307
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Perhaps. But it is how you increase your pay grade 🙂

    #2192301
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    It's fine that you can edit the toes in seconds. Wonderful, even.

    Yet you posted the image without editing the flaw. Even though it would only have taken you seconds to fix it. Perhaps you didn't even notice it, expecting that AI would have generated them correctly.

    But the 3D models I use don't need editing to correct the number of toes. They begin with having the correct number of toes.

    I suspect the AI's models also had the correct number of toes. Every single one of them. And yet...

    So I suppose the point of this entire exercise is...why? Why do you evangelize AI image generation? What is your goal? Why do you think we need to use AI image generating?

    #2192297
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    One of the options (seemingly complicated, but actually pretty easy) is:

    Load an appropriate* bodysuit** (one that has a collar), set it's resolution to 'base', then in Geometry Editor delete the unnecessary polygons (sleeves, legs, etc.)...sort of sketching out the result you're looking for. It's essentially subtractive sculpting (taking away rather than addding to). Once you delete the poly(s) it cannot be undone, but it'll only effect the current instance, not the original. So plan it out carefully. If you screw up, just delete the bodysuit from the scene and reload it.

    You can then make a cutout map from the template to refine the shape a bit more.

    Apply a plain white image into displacement to add 'thickness' to the mesh. Adjust the displacement as necessary. Displacement will only appear under Iray.

    You'll be amazed by the vast variations you can make with your existing clothing by creatively using Geometry Editor (deleting polys, hiding polys, modifying material zones, adding rigid follow nodes, etc.). It's really useful.

    And then there's Mesh Grabber for pushing and pulling vertices for additional adjustments.

    *'Appropriate' to me means clean even polys with loops, as opposed to chaotic loopless topography you'll find in Marvelous Designer made clothing. Ugh.

    **Or just do the same things using the models you cited at the top. Everything you need to combine the top with the collar is available within Daz Studio.

    #2192197
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    Um...add it manually?

    All the script does is make it automatic.

    #2191942
    587c09e603e20 bpfull3Demon
    Participant
    Rank: Rank 6

    There are methods for transferring morphs from G8 to G9. But I don't have anything specific to suggest. A search online will offer you a variety.

    Textures though? To my knowledge, the simplest method is using:

    Legacy UVs for Genesis 9 Genesis 3, 8, and 8.1 Female
    Legacy UVs for Genesis 9 Genesis 3, 8, and 8.1 Male

    They allow you to use G8 textures on a modified G9.

    My recent experience with Legacy UVs was using them to apply M4 textures to a G3M figure, which it modified with geoshells to supply the M4 material zones (IIRC). It worked fine.

Viewing 15 posts - 1 through 15 (of 325 total)

 

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