Mastering UV Mapping with UVLayout

Mastering UV Mapping with UVLayout

Mastering UV Mapping with UVLayout

UVLayout is an application often used by artists to assist them in the creation of high quality 3D content. It’s for the creation and editing of UV texture coordinates for subdivision surfaces and 3D polymeshes surfaces. Applied by professionals in the games and visual effects industries, by hobbyists and students, UVLayout has an exceptional approach. It gives texture artists the ability to produce high quality and low distortion UVs quickly, better than using traditional methods!

This tutorial is presented by the author of the software Phil Dench who has assisted thousands of artists with his time saving application.

Learn how to save extra time in your workflow as a texture artist
Get the deepest and best insider secrets using UVLayout
Overcome the most common issues faced with creating UVs

1.5+ hours of tuition from Phil Dench at Headus

Webinar Content

The Core Mechanic
Knowing what is going on behind the GUI can only help. Rubber toy demo!
Cutting
There’s more than one way to skin a cat (apologies to cat lovers). It doesn’t have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
Geometry to UVs
The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
Kinks
What kinks are, why they occur and how to get rid of them!
Green Balance
Where you need to use it.
Advanced Packing
With a focus on wrapping
Subdivision Surfaces
Why subdivision surfaces need extra special handling.
Obscure Tools
Top niche tools to keep in mind. Reshape (eg Phileroo) and Camera scaling.
Pattern Making
Considering costumes (see below figure). Includes high value tip on using the segment tool.
Easter Eggs & Under Development
The use of Shift-J, F9 and UV Sets

https://www.daz3d.com/mastering-uv-mapping-with-uvlayout

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