Jane F Extra H+T for Genesis 8 F [REPOST]
Jane F extra H+T for Genesis 8 f
Jane F head morph with texture package
Requirements: Daz Studio 4.10+, Genesis 8 Female
This package including of head morph with all textures
***Special material and morph presets are included in this package
Free and commercial renders permitted.
Post Link is purposely broken to prevent live linking from ZGFX per safety and best practices policy. Copy/paste to new tab and correct asterisks to follow.
No files are missing in download. Files and locations are as-is and as sold, and all function and work as expected with either MANUAL (tutorials included) loading of this asset, or with tolerating of missing duf references with Char loading from folder.
Confirmed problem with loading asset duf from Characters folder:
The asset author left references to other assets within the character .duf file, specifically calls to:
data/daz 3d/genesis 8/female eyelashes/morphs/dumitas/tiffany valentine/tiffany eyelashes.dsf
data/daz 3d/genesis 8/female/morphs/01_dazwraps/cod mw 2019/mara/mara morph v3.dsf
data/daz 3d/genesis 8/female/morphs/xenic101/musculature/flex/xflxcollarupr.dsf
data/daz 3d/genesis 8/female/morphs/xenic101/musculature/flexalt/xflxaltcollarupr.dsf
...and possibly others. If these assets are not installed then reference errors will be present on character duf loading, however, the duf and morph and texture do load correctly after reference errors, and loading of material preset duf, separately, from Character folder also does function properly.
Troubleshooting / Requirements:
- Manual install is required into runtime for this asset. There is no smart install option. (Manual install tutorial available on ZGFX forums.)
- Tutorials (jpg) within rar are necessary for proper MANUAL use of this asset, and guide all usage correctly. (Manual version somewhat tedious, as with other TCD assets, but both tested and fully working for end result.)
- Morph for this asset can be loaded manually (see jpg tutorial) or through Character folder duf - with reference errors. (Again, once errors are accepted/cleared, asset is injected as expected.)
- Textures for this asset can be loaded manually (see jpg tutorial) or separately through Character folder duf - with no errors.
To reiterate: Following tutorial images is required for manual loading, but has same effect as loading from Character folder dufs and ignoring/accepting reference errors.
I will send a message to mods to update post description with what is included here, and/or to alter post at their discretion.
Apologies for any inconvenience.
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