
Hair Strand Designer
Hair Strand Designer V1.68.2
Hair Strand Designer is a one stop tool for making all texture passes you need to make nice, realistic hair for your game-ready characters. It produces 4096 x 4096 Texture resolution in high detail and works with standard hair and anisotropic shaders in Game Engines such as Unity and Unreal Engine.
Creates the following map types:
RGB Mask - Red (tonal variance over the full length) , Green (Root coverage), Blue (Tip coverage)
Normal Map - For small bump detail to give each strand volume and roundedness
Mask Map - To use as the Opacity Mask (change channel to R if using in Marmoset Toolbag)
Color Map - Custom coloring
Depth Map - Greyscale depth of each strand based on draw order (Dark=further back, White=On top)
Flow Map - For custom shaders that require directional information such as anisotropy
AO Map - Self shadows to increase impact of each strand
Frizz Map -Â To add noise detail, can be used as a custom map type such as gloss or spec or even metallic. Mix this with any other map types for a custom effect.
Please note, the previewer display is GPU intensive and affects framerate, click(or hold) twice on a set number to solo it out while working, or, use the optimization modes (Fast/Medium/Dynamic) to improve user experience. You can also click on any render image to avoid the previewer being shown altogether.
See this video for best workflow practice:Â
https://youtu.be/A-dNgc0JVos
https://robertramsay.gumroad.com/l/ZQGQ
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