v4 / hivewire3d dawn characters to new gens (g3/g8)

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • #1886265
    Recktat19
    Participant
    Rank: Rank-1

    Sure. Feel free to DM me!

    #1886329
    Recktat19
    Participant
    Rank: Rank-1

    That'd be awesome actually.
    Thanks Ethiopia

    #1887287
    jr96
    Participant
    Rank: Rank 3

    ethiopia, it would be amazing if you could help me out with converting a character as well, at least would be fun to try and i did not understand if you have a standalone working version of wrap3d/wrap4d. I am a newbie about that and would love to get some help to perhaps try to convert a character.

    And since we are talking about such a program, has any of you had any experience converting a prop from photos to a real 3d object? I would love to create some things like shoes and can find good photos to use for such a purpose, but fear it may be a very difficult thing to learn 🙂

    #1887295
    Oldwolf
    Participant
    Rank: Rank-2

    I just sometime find double materials (for poser and daz) and keep them both just in case.

    You may also find double or triple materials such as p4, p5, pp in poser mats. Always use the most recent which is usually poser 5 (p5) mats in most cases for old content. PP is Pro Pack. I apply the default poser stuff but always end up first selecting all surfaces and converting to DAZ Uber, then, depending on the item, going back and selecting surfaces and applying my own closely matching materials from my very extensive shader collection. I then save it out as a daz studio format into my DAZ format library then delete the item from the poser runtime. Some items from the earlier eras though use one surface and one texture for everything such as a pair of jeans where the belt, buckle, and cloth is just a single surface. Sure, you could use the tools to split surfaces but "ain't nobody got time fo dat." As for the same/double materials in both poser format and daz format, you really don't need to keep both.

    p4: Poser 4, 1999
    pp: Pro Pack, 2000
    p5: 2003

    and so on.

    #1887377
    Daishi
    Participant
    Rank: Rank 3

    I'd like a copy of wrap4d please.

    #1887487
    eelgoo
    Moderator
    Rank: Rank 7

    @oldwolf

    It has been a long time since I dabbled with V4, but IIRC the only exception to your suggestion to take the most recent iteration of materials from Poser is that Mc5 files cannot be read by DS?

    :0/

    #1887537
    Daishi
    Participant
    Rank: Rank 3

    danke

    #1887680
    Oldwolf
    Participant
    Rank: Rank-2

    @eelgoo

    Somewhere along the line DAZ added the ability to use mc6 files. Just tested with a kids4 mc6 skin

    #1887697
    eelgoo
    Moderator
    Rank: Rank 7

    Well, that is useful to know.

    Thanks for the info.

    🙂

    #1888730
    jr96
    Participant
    Rank: Rank 3

    @InverseKinematics would you be ok to share your conversion to see how it looks? And since you are evidently able to use the program, would you like to try to make a V4 to G81/G9 conversion with it ? Would be glorious to be able to convert characters in a nice way with this tool and I fear I might not be able to do it, unless maybe with some help / examples.

    Also, just out of curiosity, have you tried creating any 3d assets starting from photos ?

    #1908196
    ZGFX202112
    Participant
    Rank: Rank 5

    @jr96 found this thread by chance.
    Got very decent results (with one exception, one character) just by loading the V4 character in Daz as is, applying the iRay conversion for the textures and saving the material preset as duf file, exporting the character as Poser, and then using GenX with the add-ons to get it from the Poser file into a G3F (I have done only some F for now, I want to do more in future, and some M4 character as well).
    It does not go all the way to G8F because GenX does not do it, but since it is basically direct from V4 to G3 (the Poser export is not really changing the generation), the results were almost always good in terms of morphs.
    Again, only one looked really bad, for the rest, eventually the hourglass shape was a bit too enchanced (big tights), but morphs in Daz should take care of that.
    For the textures/skin, there is the product already mentioned by others, Legacy UVs for Genesis 3 (there is also for Genesis 8 and now one for Genesis 9, you need to use the duf file, though notice the one for G9 does not cover V4 and M4, only from G3 forward).
    Another solution, that I tried but not yet validated for lack of time (meaning, I converted textures, but did not yet try to use the converted textures on the V4 converted to G3) and in theory could be even better (no need for add-on that is a kind of geograft) is to use a software from Blacksmith, texture converter, it takes as input the duf files for the V4 textures, and tries to create textures that are directly in G3F format (which means also G8F format).
    It is also possible that the free solution on Renderosity works, although as far as I know that is similar to "legacy UVs", though instead of geografts, it works as a geoshell.
    The reason for my experiments was the same you mentioned, some character very nice or very specific that do not exist AFAIK in another version.
    Have not tried with Dawn yet, but I was thinking to do it in future, and see if it would work.

    #1908390
    jr96
    Participant
    Rank: Rank 3

    @ZGFX202112 thanks for your input so if i got it right:

    1 iray conversion and save material preset as duf
    2 export the character as poser (excuse my ignorance but isn't V4 a native poser figure already? what will change when doing so in daz?)
    3 use genx to convert poser to G3
    4 use legacy uv for g3 where i should load the duf material preset saved, correct?
    5 alternatively use the software from blacksmith to generate g3 textures

    If i got it right, this one seems an easy enough way to do it, thanks! I will try

    #1908400
    eelgoo
    Moderator
    Rank: Rank 7

    In the past, I have been quite successful in taking V4 - G3F.
    The downside was it had to go via G2F, putting in an extra iteration.
    I have not managed a successful G3F to G8F conversion yet.
    It would have been so much simpler if RSA had kept his word.

    That said, if there is an easy V4 - G8F one hit conversion, that would be great.

    🙂

    #1961693
    ZGFX202112
    Participant
    Rank: Rank 5

    @zx96 Sorry for taking so long, never saw the notification you had replied.
    The export to Poser format is for simplicity so you are sure it is in cr2 format in a folder, and you have applied all the inject you may want for your character, since most often from what I have seen V4 characters arrive as inj for the base V4 (and separate for different parts of the body).
    That way, you can tell GenX to create one morph for the whole, so you also avoid mutiplying too much the morphs (Turboloader tools are nice, but if you can avoid buying them, it is better for you).
    For the legacy UV for G3, yes, load using the duf with materials converted.
    I have converted some textures with Texture Transformer, but I never got around to try the converted textures - if using that solution, you will not need the "legacy for G3" product, but it seems Texture Converter and its add-ons are difficult to come by, I have seen apparently the shop on Renderosity was closed down.


    @eelgoo
    , given that I have been accumulating (purchases included, lot of them over more than two years, not only download) lot of assets but not done a lot, I have not played much with that, also because having the "clones", I just put clothes for V4 on G8 and G3 (not done the viceversa, though should work) and seem to work often decently enough, but...
    For the G3F to G8F one way that should work would be to use trasfer utility in DAZ to transfer only the specific morphs you need from the G3F version, then the textures for G3 and G8 are the same (if the G3 are not Iray, you may need to use a "coverter" for the materials).
    Another solution, that I used for now only in one case, is to use a product called "Character Converter from Genesis 3 Female to Genesis 8 Female", it took a relatively long time (more than one hour), but it worked fine.
    Though that character was a G3F native character, I needed to have it in G8 to be able to use some add-on (so, I may end up doing it for a couple more characters, maybe).
    I add to do it as conversion of a custom character (the software has two options, stadard conversion and conversion of a custom character), because I had made it using a a pre-made character modified using various morphs, then with using the texture from another character, adding up a LIE texture modification.
    In theory that should work also if you have a V4 character converted to G3F, although it is a two-steps process (V4 to G3F, then from G3F to G8F).
    If using the Texture converter approach, the converted textures would be in theory already compatible also with G8, only need to apply them (manually, the first time :-() and maybe then add the Iray materials, though as I wrote, I did not try seeing the effect on the converted character yet.
    If instead you prefer the "legacy UVs" approach, you can follow what I suggested to jr96, the Legacy UV product exists also for G8 (and I think you can find it even here on ZoneGFX, although in my case if I am not wrong I had bought it with an offer)

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