Home Page › Forums › General Chat › UNBM 2.0 affecting mouth parts
- This topic has 4 replies, 4 voices, and was last updated 1 year, 1 month ago by Redflag.
-
AuthorPosts
-
October 24, 2022 at 4:27 am #1881070
this is just a PSA to tell you that UNBM 2.0 morphs are affecting teeth/gum/tongue on G8.1. I've been noticing a lot of PAs having this problem, where their morphs will affect the inner mouth parts. and nobody from the QA actually catch the issue.
I managed to nail down the culprits, namely:
- pJCMkhThiBend-80Sd35L
- pJCMkhThiBend-80Sd-35R
- pJCMkhThiBend-115Sd35Tw45L
- pJCMkhThiBend-115Sd-35Tw-45R
- pJCMkhThiBend-115Sd70L
- pJCMkhThiBend-115Sd-70R
- pJCMkhThiBend-115Sd70Tw45L
- pJCMkhThiBend-115Sd-70Tw-45Rall of which are the thigh bend morphs. I'm not sure if there's more but these are the ones I found out to be affecting the mouth.
to solve this you have to:
1. load a fresh g8.1 female
2. turn on "show hidden properties" because the sliders listed above are hidden sliders.
3. favourite the said sliders.
4. head over to tools > geometry editor, right click viewport > switch selection type to vertex selection, right click viewport > switch selection mode to lasso selection
5. lasso select the entire mouth
6. right click viewport > morph editing > clear selected deltas from favourites
7. unfavourite all the above favourited sliders
8. file > save as > support asset > save modified assetsbasically we clear any morphs made on the mouth parts by the said sliders and save the change permanently.
I have not check if g8 suffers the same issue or not :/
March 31, 2023 at 1:28 pm #1949151Thank you for sharing this knowledge! I noticed this issue today and find this post, didn't know this method of fixing morphs.
April 1, 2023 at 6:59 pm #1949935Ok... I'll bite
What is UNBM?
April 1, 2023 at 10:08 pm #1950021Ultimate Natural Bend Morphs
https://www.daz3d.com/ultimate-natural-bend-morphs-for-genesis-8-and-81-female-20April 2, 2023 at 6:17 pm #1950614Was there ever an official fix?
-
AuthorPosts
- You must be logged in to reply to this topic.