Home Page › Forums › General Chat › Suddenly the lights came on, and somebody yelled FREEZE!
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Frank21.
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August 19, 2024 at 9:14 PM #2087253
Suddenly the lights came on, and somebody yelled FREEZE!
Thats the way every render looks to me regardless of the pose and subject, and its a real problem. There needs to be some way to yell RELAX instead of FREEZE! Anyone got any ideas. i'm not sure what really causes this, lights, models etc.
August 19, 2024 at 9:24 PM #2087254Not sure about the problem, maybe a image could help.
DAZ Studio, I assume:
Might be that you have active the 'headlamp mode' in your camera?
or maybe the pose used is so hieratic... who knows...August 19, 2024 at 10:32 PM #20872661. Figures not posed in a way where their weight looks properly balanced/supported over their center of gravity so they look "caught" in mid movement but without motion blur
2. Too much direct light on the character(s). Either the default camera headlamp or overly strong keylights that kill shadows and make every shot look like flash photography
3. Backgrounds that are overly lit instead of taking advantage of light drop off with spotlights properly set up and angled
4. Characters looking directly into the camera instead of interacting with their environment
Strong light can work fine but it needs to be balanced with backlighting and/or rim lighting to give characters some shape/definition... shadow is what helps showcase light.
August 20, 2024 at 1:38 AM #2087284@LivingPixels: All good points, but I didn't mean to say that all my renders look that way but that all renders look that way. I've not seen a render where the characters have the casualness of real photos. Its like all their muscles are taught. You can't poise them so that they look relaxed. I kinda think its baked into the bodies somehow. Maybe because there is little to no real effect of gravity on the flesh. When you totally relax you let your limbs go akimbo so to speak and the muscles don't try to restrain the flesh from shifting around. Often the brain completely quits directing arms etc and just lets them hang. That look just isnt reproducable in renders. i've experimented with distracting the eye from this like you say by introducing shadows and noise to give the brain something else to look at and it helps but doesnt really fix the problem. i think we need bodies that can react to gravity and internal and external pressures before we will see much improvement. Just a skeleton that they are rigged around isnt enough to disguise the automaton look. We need muscles which can seem both to be stretched by weight or coiled to pull weight inward. now an arm or a leg is just swollen where the muscle should coil and usually isnt very realistic.
August 20, 2024 at 1:55 AM #2087285I'm really just trying to provoke someone into saying something to which someone else will say "is that true" and we can all go sit infront of a monitor for a few days. Thats how I think most things get done.
August 20, 2024 at 4:05 AM #2087296Your answer is AI. AI is the answer to everything. If you think otherwise please report to Lake Laogai
August 21, 2024 at 1:35 AM #2087401I could never put my finger on it before @montanablueskies but now you mention it I think you're 100% correct. Could it be possible with 3D?, maybe, with DS?, definitely not.
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