Stealth

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • #1956196
    gaver
    Participant
    Rank: Rank 5

    I called it a day after 6 hours of rendering....

    link

    #1956270
    ADAM
    Participant
    Rank: Rank-1

    Using one of my favorite models so I have to like it.

    I noticed there isn't much difference between the 2 orcs in the back middle. They have almost the same pose and appearance. Then I noticed the same thing with the orc in the front middle and back right. Id suggests something to set them apart a bit more than they are. Could possibly add some different poses, weapons, armor or morphs to really change things up.

    #1956322
    gaver
    Participant
    Rank: Rank 5

    You Are correct, I noticed it to. I figured because of DOF it would not matter much. As said, took my pc 6 hours to render. Maybe I do a Rerun

    #1956557
    gaver
    Participant
    Rank: Rank 5

    #1956618
    Lucafeelgood
    Participant
    Rank: Rank 5

    Wow a cool render with wonderful atmospheric.
    Find the second image in green much better. Did it take 6 hours again?

    #1956643
    gaver
    Participant
    Rank: Rank 5

    YEs, had a busy day, so made some adjustments, did quick testrender to see if everything was in place. Then set up a proper render, and went on with my day......
    Darn, now I have a fairly decent pc.... WE all want that 110% LOL

    #1956746
    ADAM
    Participant
    Rank: Rank-1

    Like it much better. looks more realistic as well.

    #1957949
    Serge2804
    Participant
    Rank: Rank-1

    Nice pic, nice work. Congrats @Gaver

    #1958058
    gaver
    Participant
    Rank: Rank 5

    Thnx Serge
    Working on a more crowded pic trying new approach see how it turns out.....

    #1958640
    Frank21
    Participant
    Rank: Rank 5

    I don't particularly like the theme, orcs and stuff, but I appreciate the effort and technical prowess you've shown in putting a great image like this together. A more crowded scene?... if the characters share identical textures they'll only be loaded once to GPU VRAM. That might lighten the load a bit.

    #1958648
    gaver
    Participant
    Rank: Rank 5

    Hi Frank.
    Still contemplating on my " how do I do this" ...
    At the moment I make subsets of per character, and per 2 in fighting position. Once that is done I am thinking of creating billboards( of these subscenes in different poses) to populate the scene with, maybe use instances.
    Also thinking about billboards with characters an props. so I make building bloks.
    Create a surrounding, set up lighting and add billboards and instances on low sub division.
    Characters closer to the front will be " normal" characters with high subD
    .
    At least that is the plan......

    #1958669
    Frank21
    Participant
    Rank: Rank 5

    "At the moment I make subsets of per character, and per 2 in fighting position."
    That's what I do if I know it's going to be hard to do in-scene like with a group of props or a group of characters with simulated clothing. Great minds think alike 😜.

    #1960163
    tedthelearner
    Participant
    Rank: Rank-2

    If they're going to be in fog and towards the back, you might as well render the figures by themselves and turn them into billboards. that way you can load as many characters as you want and it will not tax your system at all. 6 hours for a render is too long to wait. 🙂

    There are dozens of tutorials on youtube:

    #1960298
    gaver
    Participant
    Rank: Rank 5

    Thnx Ted
    I know, have used billboards before ( on an older PC) Does the trick nicely working on the separate items at the moment...
    Only downside is you can not turn a board on the axis. I Know this is possible with the bought billboard items. Have to look into that still, will be an ongoing project in spare hours...

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