Rendering an animation with multiple cameras

Home Page Forums General Chat Rendering an animation with multiple cameras

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #1805006
    gts6
    Participant
    Rank: Rank 5

    I like to render animations overnight, but I would like to be able to automatically render the same animation again with a different camera (and possibly again from even another camera).
    But I would like to do it automatically, without me having to do anything to start the next render and change cameras.

    Is there a script or plugin to handle this? I know there is render doctor, but that doesn't work with animations, only single frames.

    Any ideas? Thanks

    #1805106
    Abad
    Participant
    Rank: Rank 5

    @gts6 You need to create a new camera, with a script for when you switch cameras. For example, if you have three different cameras, and the animation lasts 30 frames, suppose camera 1 starts at frame 0 and you want to switch to camera 2 at frame 10... You select and copy frames 0 to 10 from the cam1 (postion and rotation...) and paste them in the timeline of the new camera. Then you copy frames 11 to 20 from camera2, and paste them back into the new one from that keyframe 11, etc... But that, apart from being tedious, will be very abrupt cuts. I recommend using blender with your fbx animation from DazToBlender or Diffeomrph... You animate the camera in Blender and bake it. Then you use a mscasual script like .dsa.
    Be care full with the scale. Nomaly, the bridge "official" use scale 1, then, scale the camera in blender to x,y to 100, and z 1 (EDITED) before bake....
    https://sites.google.com/site/mcasualsdazscripts2/mcjexportblendercam
    https://www.daz3d.com/forums/discussion/17423/mcjexportcamtods-export-animated-cameras-from-blender-to-daz-studio-1-2-3-4

    #1805114
    Niala
    Participant
    Rank: Rank 4

    Probably this script by mcasual does more or less what you want
    https://sites.google.com/site/mcasualsdazscripts/camseq-for-ds-2-3
    It is more aimed to switch camera within an anim render, but can probably be used to render with different cams the same anim.

    Alternatively, why not just use a batch render script to successively render with one cam and the other?

    Render Queue 1.2.5 (15 Aug 2019)

    Batch Render for DAZ Studio

    #1805155
    gts6
    Participant
    Rank: Rank 5

    Thank you both for the response. I did actually discover the manfriday render queue after i posted my message, although I havent tried it yet (a render was in progress already).

    The documentation states it is capable of doing exactly what I need, so I will try that first, since it is the simplest approach. If that fails, I'll try one of the other suggestions mentioned here.

    Thanks again!

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.

 

Post You Might Like