Remake of Star Base model

Home Page › Forums › General Chat › Remake of Star Base model

Viewing 10 posts - 16 through 25 (of 25 total)
  • Author
    Posts
  • #2190500
    eelgoo
    Moderator
    Rank: Rank 7

    The idea of modular is not so much you should take everything, more that you select what appeals to you & put it in.

    Options to customise how you wish to use it.

    🙂

    #2190513
    Josie
    Participant
    Rank: Rank-1

    That's way beyond the scope of what I was trying to do, which is simply to remake/update the original building concept with slightly more detail. Customizing it can be done by using other prop and furniture packs, which are pretty prolific, instead of me reinventing the entire wheel. it allows for much greater flexibility, since the original building wasn't modular and didn't come with a bunch of props or furniture either.

    #2190525
    Poe
    Participant
    Rank: Rank 3
    Contest:
    1st 1
    2nd 0
    3rd 0

    Very cool project Josie. I have yet to dabble in the environments but often thought of making a few. Looking forward to seeing your progress, don't forget to have fun. : )

    #2190553
    Josie
    Participant
    Rank: Rank-1

    I'm really not sure what it's supposed to be based on the original design. I think it's very generic for a reason. Can you determine what it's supposed to be based on these images of the original structure? I can't. But if someone were to fill it with props to their liking, it could be anything.

    #2190625
    Josie
    Participant
    Rank: Rank-1

    I already stated my intent was to remake this building because I can't find it anywhere, but add slightly more details to it, updating the quality a bit. But also to still leave it generic enough so it could be used for whatever someone wanted to put in it. I've also decided to make 3 different versions of the building to satisfy other possibilities, like a garage, or an open floor plan. Leaving out furniture and props will allow anyone to choose the ones they like best from the site to fill the empty spaces in. There are plenty of those everywhere: sci fi furniture, crates, shelves, med pods, cryo chambers, control panels, reactors, vehicles, tools, desks, whatever. The only thing I asked for was ideas for any wall fixtures that would not break the generic rule but still add possibly missing details. I went off on a tangent with the control panels, but that can be a separate building of it's own, different from the other 3. Now I'm working on the lighting fixtures. I realized there are some on the pillars inside, and also lights on the floor and ceiling.

    #2190947
    Josie
    Participant
    Rank: Rank-1

    This is kinda what I was going for. It still needs some adjustment but it's close.

    #2191061
    Josie
    Participant
    Rank: Rank-1

    Ok, This might be done on the exterior. I need to tweak the interiors.

    #2191074
    Ma Arn
    Participant
    Rank: Rank-2

    Looking Great so far!

    #2191084
    Josie
    Participant
    Rank: Rank-1

    I think I'm going to modify the floor texture a bit so it doesn't have transparency anymore. That's bothering me a little. It can still have a normal map for detail.

    #2191298
    Josie
    Participant
    Rank: Rank-1

    Yep. It looks more tangible now. Not like a screen door.

Viewing 10 posts - 16 through 25 (of 25 total)
  • You must be logged in to reply to this topic.

 

Post You Might Like